Hi Tom and all, OK, my two cents worth again... I think adding a keystroke to tell you how far away the monster is takes away some of the challenge. The look feature/review mode should cover this feature... Knowing that there's a monster in the room, is all you should have to know. As allways, Tom this is up to you in the end, but this is what I think. One other suggestion that'd I'd like to make, and I made the same one to James North is to add a key stroke telling you how many gold/gems you could collect on the level. I.E. "You've collected 4 gems out of 10," or something like that. Either that, or have the voice tell you at the end of the level how many gold/gems you could've gotten. Take care, Ryan C.
"So you sedate and drown in vain You've got a pill for every day A suit and tie to mask the truth It's ugly head is starting to show through Sometimes when you're out of rope The way to climb back up's unclear The walls you build around yourself I guess they also keep you here Are you afraid of what they think? Whoever 'they' happen to be Or are you hiding from the scars Of your own reality? The monster you're feeding, your lack of perception The things that you do to fulfill addictions The light at the end of your tunnel is closing What is it that you're so afraid of exposing You'd give it all up For what's there for the taking Whatever it takes to keep your hands from shaking The same things you're thinking might make you feel better The same things that probably got you here." - Aaron Lewis _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
