Hi, Ryan.
Now, that suggestion of telling you how many coins, gems, etc were not 
found is a good suggestion.


Ryan Conroy wrote:
> Hi Tom and all,
> OK, my two cents worth again...
> I think adding a keystroke to tell you how far away the monster is takes away 
> some of the challenge. The look feature/review mode should cover this 
> feature... Knowing that there's a monster in the room, is all you should have 
> to know. As allways, Tom this is up to you in the end, but this is what I 
> think.
> One other suggestion that'd I'd like to make, and I made the same one to 
> James North is to add a key stroke telling you how many gold/gems you could 
> collect on the level.  I.E. "You've collected 4 gems out of 10," or something 
> like that. Either that, or have the voice tell you at the end of the level 
> how many gold/gems you could've gotten.
> Take care,
> Ryan C.
>
> "So you sedate and drown in vain
> You've got a pill for every day
> A suit and tie to mask the truth
> It's ugly head is starting to show through
> Sometimes when you're out of rope
> The way to climb back up's unclear
> The walls you build around yourself
> I guess they also keep you here
> Are you afraid of what they think?
> Whoever 'they' happen to be
> Or are you hiding from the scars
> Of your own reality?
> The monster you're feeding, your lack of perception
> The things that you do to fulfill addictions
> The light at the end of your tunnel is closing
> What is it that you're so afraid of exposing
> You'd give it all up
> For what's there for the taking
> Whatever it takes to keep your hands from shaking
> The same things you're thinking might make you feel better
> The same things that probably got you here." - Aaron Lewis
>
>
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