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-----Original Message----- From: X-Sight Interactive [mailto:[EMAIL PROTECTED] Sent: Monday, June 26, 2006 12:05 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Pushing the dark envelope I, for example, am in the process of creating a real-life simulation game, where each level is a year of your lifetime - which is the reason it starts at level 0. It's a game where you can choose your name, your parent's names and other various aspects of your character and his/her family. Then the game itself is just how life is - starting off basic like you're a baby. The actual game play starts off at level 1, but the actual simulator starts at level 0, which is just some movies of all the common baby stuff - not long, but long enough to set the scene. On level 1, you will be learning to walk, level 2 you will be looking at things and picking them up, etc. it'll get more choice as you get older throughout the game, for example you can choose to be the most rebellious criminal teenager in town or you can be an angel, or anything in between if you wanted to. I started developing this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 26 June 2006 04:56 To: Gamers Discussion list Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ----- Original Messa _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. 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