I agree with you, Charles.  Why take the fun out of the game by modifying it
to a fashion where you can beat it no matter what?  When I *earned* the
cheats from Shades of Doom, I felt I accomplished something.  I did try
them, but immediately deleted them after trying them all out.  I do like the
realistic aspect of the game much better than having assistance of cheats.
It reminds me of cheating on a test you take.  You feel exhilarated when you
do it and see your score, but the guilts hit soon after.  You didn't
rightfully earn the score you achieved.
 
Just my two cents worth.

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-----Original Message-----
From: Charles Rivard [mailto:[EMAIL PROTECTED] 
Sent: Sunday, June 25, 2006 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some people don't like challenge

Cheat books are OK, but my point is, so soon??  Isn't it more fun to work
your own way through what is, in comparison to games for the sighted, such a
small game?  And to think that this is one twelfth of the full game!
----- Original Message -----
From: "matt" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 25, 2006 3:06 PM
Subject: Re: [Audyssey] some people don't like challenge


> When I used to be able to see I would always buy cheat books for 
> playstation games. It is a practice that has been around in the 
> sighted game world for years and years now. Why not have a blind 
> version of these cheat books?
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "audyssey gamers list" <[email protected]>
> Sent: Sunday, June 25, 2006 4:53 PM
> Subject: [Audyssey] some people don't like challenge
>
>
>> I've noticed the Emails being sent asking how to do stuff when 
>> playing Tom's newest demo.  People want cheats and hints and tricks 
>> already, and it has been available for, um, how? long??  Part of the 
>> fun of a game is figuring out the game, isn't it??  Think about 
>> it--if you were given a file that told you, step by step, how to beat 
>> the game when you first bought it, and you used that file to beat the 
>> game enough times that you could, figuratively speaking, beat it 
>> blindfolded, what would you then do with the game?  Here's an idea for
Tom:  Create just such a file.
>> Explain, step by step, how to beat the game, level by level.  Each 
>> level is a separate file, and can be purchased for, well, that would 
>> be up to Tom, wouldn't it?  How many people would buy it?
>>
>>
>> shepherds are the best beasts
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>>
>
>
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> 



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