Yes, that darn ledge level, is terrible. I can't get it either.  Though, I 
am determined to one day get all the coins on it. grins
Kellie and my loveable Lady J.
"To the well organized mind, death is but the next great adventure."
 Albus Dumbledore
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

----- Original Message ----- 
From: "kevin and emma" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 26, 2006 5:25 AM
Subject: Re: [Audyssey] some people don't like challenge


> hi all, couldn't agree more. beat the game and then play with the cheat
> codes. the current accessible games we have are nothing like as complex as
> those in the sighted world. if your stuck ask for a hint and then try 
> again.
> beating a game using a walk through has to be one of the most 
> unsatisfactory
> ways of beating a game. i can honestly say the only game, and even then,
> it's only one level of the game, i've ever resorted to a full blown walk
> through for was the ledges level in monkey business. no matter how many
> times i tried, i could never beat that level! smile.
> Kevin - owner of the audyssey gamers discussion list at:
> www.audyssey.org
> contact me via email/msn:
> [EMAIL PROTECTED]
> ----- Original Message ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, June 26, 2006 5:58 AM
> Subject: Re: [Audyssey] some people don't like challenge
>
>
>> Here are my thoughts regarding cheating in games.
>> Firstly, I only use actual cheat codes for one of two reasons: If the 
>> game
>> in question is one that I can't actually play due to inaccessibility, but
> I
>> still like the idea of messing around with everything in the game, I'll
>> cheat. GTA is a great example of this. 2:  I've beaten the game so many
>> times that I wanna see what the cheat codes are like. Superliam is a 
>> great
>> example of this.
>> Secondly, I believe in unlockables. If you can accomplish something in a
>> game and get something really awesome for it, even if the awesome thing 
>> in
>> question goes a bit beyond the game's standard of realism, then it's
>> alright. Why is it alright? Because you earned what you got by
> accomplishing
>> something that was either very difficult or very important. On a side
> note,
>> the trophy and unlockable system that will be appearing in Liam's
> Judgement
>> Day game was almost completely my idea. I mention it here because I sense
>> that Liam may not remember that.
>> So that's what I think about cheating. Unlockables rule, and cheats are
> for
>> when you're just having fun. Beat the game first, a couple times if
>> possible, and then go right on ahead and cheat.
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, June 25, 2006 11:40 PM
>> Subject: Re: [Audyssey] some people don't like challenge
>>
>>
>> > Hi, Charles.
>> > I have noticed that observation as well. That is one reason I don't add
>> > cheet codes, and some things are intentionally left out for a purpose.
>> > When I play GMA's titles say GTC everyone wanted to give out cheats 
>> > when
>> > I wanted was hints on different approaches to try. Cheating takes away
>> > from agames discovery, trial and error, etc.
>> > In some cases in my games like in Monty I can't give you a specific 
>> > time
>> > to jump as it really is a hand ear thing. It took me practice as well,
>> > and it was true for the original game for the Atari. The only 
>> > difference
>> > was you had to see when it was getting to close and jump. This case is
>> > hear and jump.
>> > The spider at the lava pit. Knowing when to jump is key to getting
>> > passed him, and getting over the second lava pit successfully. How do
>> > you gain that knolege? Simple practice.
>>
>>
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>>
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>
>
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