Hi, Damien.
If you were getting build errors with Chopper and then it means you were 
leaving out something critical, or the file wasn't where the *.exe file 
could find them.  Loading a file with DX is really easy.
It is usually like
mysound = new SecondaryBuffer(@"sounds\myfile.wav", description, soundcard)
where mysound stands for the buffer name of the sound, description is 
your buffer description object, and soundcard stands for your soundcard 
device object. That is all there is to it.
As far as diference between C++ and VB in ways use of DX is very 
similar, but in other ways it is a bit different. The obvious difference 
is the way it looks and what punctuation etc is used per language 
specifications.
I'm going to be doing a C++ tutorial at some point in the future using 
DX, but have been tied up with Monty at the moment.

X-Sight Interactive wrote:
> Liam,
> First of all, don't put yourself down - I think you're doing very well.
> Secondly, you use vb6, and I don't know how much different it'll be with
> c++. When I tried to make my first game in vb using dx I kept getting
> runtime errors, even when comparing it with the chopper source code - I was
> telling it all the sounds, but it kept saying file not found. That's
> probably why I need to learn more about it.
>
> Regards,
>
> Damien
>   


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