Hi Matthew. It could be really cool, if you can make Doom 3 accessible. This game is really the best 3D shooter I have seen. If you have a sighted friends there likes 3D shooter games, you should try the game...
Best regards Søren. ----- Original Message ----- From: "Matthew T. Atkinson" <[EMAIL PROTECTED]> To: "AGRIP-discuss list" <[email protected]>; "Audyssey List" <[email protected]> Cc: "AGRIP-announce list" <[email protected]> Sent: Thursday, July 06, 2006 12:16 AM Subject: [Audyssey] Big News from the AGRIP Project > Hello everyone and a very big thanks for the feedback so far on our > survey. We will publish the detailed results when we believe everyone > that wants to has had their say. In the meantime, some news from us > about what we've got so far (be prepared for cool stuff to be > mentioned)... > > This e-mail is quite big so I will tell you what it covers. We can > discuss individual parts in separate threads at a later date. That date > will probably be around the start of August, as that is when I return > from all the conferences I'm going to this academic year. So please > bear in mind that this is all about stuff we're planning, and not stuff > that will happen any time in the next few months (or even this year, for > some of it). It is, however, all very cool and has been prompted by the > answers we've got so far from the survey, so I wanted to share it with > you soon. > > Please give us feedback on if you think the plans are sane, so we can > avoid wasting our and your time, as well as ensuring we do new stuff > that is worthwhile for the whole AG community, not just our little part > of it. > > I'm going to briefly discuss news in the following areas: > > * Time spent on AGRIP > * ``Customer'' Support > * AQ development > * Stats development > * Future new engine development > * Future map editor development > * Improved development process > > Here goes... > > !!! Time Spent on AGRIP > > My workload since October last year has increased to the point where I > felt it was becoming impossible to maintain, let alone develop, AQ and > the rest of the AGRIP project. The same thing has happened to Sebby. > However, a large percentage of answers indicated that most of our users > want to see development continue and grow to realise all of our roadmap. > > For a number of reasons, this has meant that AGRIP's goals and those of > my work may be slightly closer than I was thinking. I'm going to try > spending a little more time on AGRIP when I return from the conferences > I'm going to, at the start of August. If by the end of summer, things > are still going well for both my work and AGRIP because of this, I will > do my best to keep that time investment going. That, along with any > help we get from the community (*stares right at you* ;-)) along the way > could ensure that the cool stuff this e-mail's about will happen. > > I am interested in improving the situation further by streamlining > several aspects of the way we do things and possibly recruiting members > of the community to help us do things like supporting users. On the > development side of things, we could look into sharing out development, > or at least making better use of the contributions people have made. > > !!! ``Customer'' Support > > We are currently looking into web-based/e-mail-based systems to improve > the support you're getting from us. As our time is limited, it would be > handy to have some extra help here and that would definitely require a > centralised system to be put in place. Even if nobody is able to help > out, at least it will enable us to track what types of bugs, problems, > support people require and if we've followed it up yet (currently that's > more difficult than we imagined). > > Please let us know if you have suggestions for the support system and if > you'd be interested in helping us out (remember, this is all done in our > spare time). > > !!! AQ Development > > This is planned to continue, as per the roadmap. > > !!! Stats Development > > I'm working (and have been for some time) on improving the stats system. > The new system is not yet ready but is getting there. It will support > the authentication and clans too. It should also be more accessible. > > Later on I will continue looking for more up-to-date / scalable > solutions for future games and projects we get involved in. I would > like to see the whole thing written as a mod_python web application with > a nice database back-end. This would take years, however, so we're > starting small with a better re-implementation of what we've got (where > better is equal to more extendable and easier to maintain and > redistribute for others who want to use it). > > !!! Future New Engine Development > > We're thinking about what comes next after AQ -- your suggestions would > be much appreciated. We want to do another FPS at the moment... which > one should it be, and why? Bear in mind that a finished product is at > least a year away, dependant on how much help we get from the community. > It should also be an Open Source game engine, so that we can ensure you > get all the freedoms you have with AQ (sadly this discounts Unreal > Tournament for the meantime). Note that AQ is not going away any time > soon -- we are looking for very early ideas as to which future games > you'd like to see (or hear, touch, ...) > > !!! Future Map Editor Development > > We will be working on this at some point. It is my hope it'll happen > before the above section, so it can be used for AQ. Lots of you asked > for this and I would like to see it applicable to other accessible games > too -- it's up to developers of those games to get in touch so we can > work out how, closer to the time. I will of course be publicising this > on the appropriate developers' lists when the time is right. > > !!! Improved Development Process > > There are lots of ways we are starting to improve the process; making > more code available for you all, trying new means of supporting users > and beginning to document cool stuff like auto-installing modifications > and so on. If you feel there are any major omissions or mistakes being > made, please let us know. Thanks in advance! > > !!! The End > > Once again, a huge thank you to all those that filled in the survey so > far, as well as all those who are about to :-). It has helped > tremendously to see exactly what we are doing right and wrong and where > we should be going next. I'm pleased that I am now able to spend a > little more time on the project and really do look forward to seeing > these plans come to fruition. > > Thanks for reading this; I hope that it has allayed any concerns you may > have had about what direction we're going in. I also hope it will > generate some discussion about things you'd like to see improve and how, > now that we seem to be at an appropriate point in the history of the > project. > > I look forward to really getting my teeth into this at the start of > August (in the mean time, I'll keep up with the discussion)... > > best regards, > > > -- > Matthew T. Atkinson <[EMAIL PROTECTED]> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.394 / Virus Database: 268.9.9/382 - Release Date: 04-07-2006 > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
