Hi Matthew.

It could be really cool, if you can make Doom 3 accessible. This game is 
really the best 3D shooter I have seen. If you have a sighted friends there 
likes 3D shooter games, you should try the game...

Best regards Søren.
----- Original Message ----- 
From: "Matthew T. Atkinson" <[EMAIL PROTECTED]>
To: "AGRIP-discuss list" <[email protected]>; "Audyssey List" 
<[email protected]>
Cc: "AGRIP-announce list" <[email protected]>
Sent: Thursday, July 06, 2006 12:16 AM
Subject: [Audyssey] Big News from the AGRIP Project


> Hello everyone and a very big thanks for the feedback so far on our
> survey.  We will publish the detailed results when we believe everyone
> that wants to has had their say.  In the meantime, some news from us
> about what we've got so far (be prepared for cool stuff to be
> mentioned)...
>
> This e-mail is quite big so I will tell you what it covers.  We can
> discuss individual parts in separate threads at a later date.  That date
> will probably be around the start of August, as that is when I return
> from all the conferences I'm going to this academic year.  So please
> bear in mind that this is all about stuff we're planning, and not stuff
> that will happen any time in the next few months (or even this year, for
> some of it).  It is, however, all very cool and has been prompted by the
> answers we've got so far from the survey, so I wanted to share it with
> you soon.
>
> Please give us feedback on if you think the plans are sane, so we can
> avoid wasting our and your time, as well as ensuring we do new stuff
> that is worthwhile for the whole AG community, not just our little part
> of it.
>
> I'm going to briefly discuss news in the following areas:
>
> * Time spent on AGRIP
> * ``Customer'' Support
> * AQ development
> * Stats development
> * Future new engine development
> * Future map editor development
> * Improved development process
>
> Here goes...
>
> !!! Time Spent on AGRIP
>
> My workload since October last year has increased to the point where I
> felt it was becoming impossible to maintain, let alone develop, AQ and
> the rest of the AGRIP project.  The same thing has happened to Sebby.
> However, a large percentage of answers indicated that most of our users
> want to see development continue and grow to realise all of our roadmap.
>
> For a number of reasons, this has meant that AGRIP's goals and those of
> my work may be slightly closer than I was thinking.  I'm going to try
> spending a little more time on AGRIP when I return from the conferences
> I'm going to, at the start of August.  If by the end of summer, things
> are still going well for both my work and AGRIP because of this, I will
> do my best to keep that time investment going.  That, along with any
> help we get from the community (*stares right at you* ;-)) along the way
> could ensure that the cool stuff this e-mail's about will happen.
>
> I am interested in improving the situation further by streamlining
> several aspects of the way we do things and possibly recruiting members
> of the community to help us do things like supporting users.  On the
> development side of things, we could look into sharing out development,
> or at least making better use of the contributions people have made.
>
> !!! ``Customer'' Support
>
> We are currently looking into web-based/e-mail-based systems to improve
> the support you're getting from us.  As our time is limited, it would be
> handy to have some extra help here and that would definitely require a
> centralised system to be put in place.  Even if nobody is able to help
> out, at least it will enable us to track what types of bugs, problems,
> support people require and if we've followed it up yet (currently that's
> more difficult than we imagined).
>
> Please let us know if you have suggestions for the support system and if
> you'd be interested in helping us out (remember, this is all done in our
> spare time).
>
> !!! AQ Development
>
> This is planned to continue, as per the roadmap.
>
> !!! Stats Development
>
> I'm working (and have been for some time) on improving the stats system.
> The new system is not yet ready but is getting there.  It will support
> the authentication and clans too.  It should also be more accessible.
>
> Later on I will continue looking for more up-to-date / scalable
> solutions for future games and projects we get involved in.  I would
> like to see the whole thing written as a mod_python web application with
> a nice database back-end.  This would take years, however, so we're
> starting small with a better re-implementation of what we've got (where
> better is equal to more extendable and easier to maintain and
> redistribute for others who want to use it).
>
> !!! Future New Engine Development
>
> We're thinking about what comes next after AQ -- your suggestions would
> be much appreciated.  We want to do another FPS at the moment... which
> one should it be, and why?  Bear in mind that a finished product is at
> least a year away, dependant on how much help we get from the community.
> It should also be an Open Source game engine, so that we can ensure you
> get all the freedoms you have with AQ (sadly this discounts Unreal
> Tournament for the meantime).  Note that AQ is not going away any time
> soon -- we are looking for very early ideas as to which future games
> you'd like to see (or hear, touch, ...)
>
> !!! Future Map Editor Development
>
> We will be working on this at some point.  It is my hope it'll happen
> before the above section, so it can be used for AQ.  Lots of you asked
> for this and I would like to see it applicable to other accessible games
> too -- it's up to developers of those games to get in touch so we can
> work out how, closer to the time.  I will of course be publicising this
> on the appropriate developers' lists when the time is right.
>
> !!! Improved Development Process
>
> There are lots of ways we are starting to improve the process; making
> more code available for you all, trying new means of supporting users
> and beginning to document cool stuff like auto-installing modifications
> and so on.  If you feel there are any major omissions or mistakes being
> made, please let us know.  Thanks in advance!
>
> !!! The End
>
> Once again, a huge thank you to all those that filled in the survey so
> far, as well as all those who are about to :-).  It has helped
> tremendously to see exactly what we are doing right and wrong and where
> we should be going next.  I'm pleased that I am now able to spend a
> little more time on the project and really do look forward to seeing
> these plans come to fruition.
>
> Thanks for reading this; I hope that it has allayed any concerns you may
> have had about what direction we're going in.  I also hope it will
> generate some discussion about things you'd like to see improve and how,
> now that we seem to be at an appropriate point in the history of the
> project.
>
> I look forward to really getting my teeth into this at the start of
> August (in the mean time, I'll keep up with the discussion)...
>
> best regards,
>
>
> -- 
> Matthew T. Atkinson <[EMAIL PROTECTED]>
>
>
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