One other bug is that you can jump through locked doors.  Go to the red 
door, face left, and jump--and find yourself on the other side.  That's fine 
with me though because I just can't find that red key...
----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 08, 2006 12:13 PM
Subject: Re: [Audyssey] Montezuma's Revenge patch released.


> Hi
>
>  I too have noticed the sounds when you aren't able to get them due to a
> wall in the way.  Also I discovered by some experimenting that the U key
> pauses?  Seems to be working great and loads of fun!
>
> Ron
>
> ----- Original Message ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, July 08, 2006 12:08 PM
> Subject: Re: [Audyssey] Montezuma's Revenge patch released.
>
>
> Patch works great, but I've noticed two things. First, it doesn't appear 
> the
> sound issue with monsters is completely fixed. Monsters are still striking
> when they should still be a few feet away. Second, I've noticed that you 
> can
> hear through walls. Or at least, I think that's what the problem is. After
> the first warp for instance, you can hear a gem on your left. If you go 
> that
> direction, however, you'll run into a wall. This isn't the only example, 
> but
> it's the most obvious and easy to find. Hope that helps.
> Sincerely,
> Brandon
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, July 08, 2006 11:55 AM
> Subject: Re: [Audyssey] Montezuma's Revenge patch released.
>
>
>> Hi.
>> Glad to hear that. I spent almost two weeks on and off on that patch,
>> and I am glad to know so far it is working fairly well now.
>>
>>
>> tim kilgore wrote:
>>> The patch is doing great.  However, I have to get used to t the 
>>> jumping.
>>> It's a little different then jumping in superlyam.
>>>
>>> tim Kilgore
>>>
>>>
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>>>
>>
>>
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>
>
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