Hi, Lucas.
Yeah, I do remember being able to hear it in the alchemy version as 
well. There is some logical reasons why that happened.
In the alchemy version the game was a 50 by 50 map, and since everything 
was squished together sounds that would have been far away were actually 
quite close together.
In my version I doubled the map to 100 by 100 giving the temples more 
size, and more room to play with.
As a result sound effects have much more spacing between them, and the 
end of the rope is instead of 4 feet away is now 10 or more away.



Neo wrote:
> Yeah, I see. It's pretty realistic and logical. I was just asking cause it 
> was possible to hear the rope at this middle position in the previous 
> releases. O.k. then.
> Thanks,
> Lukas 
>   


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