Hi, Allan.
Thanks, for the good feedback, and here is some comments of my own.
As for temple size it was doubled for technical reasons. I was planning 
on doing more interesting stuff in the later levels that need a larger 
temple space.
As for the issue with sounds sounds are based on the distance from 
player. So what is happening is you are hearing sounds through walls, 
and it is on the other side of the wall. you can get to them, but not 
through the wall. You have to get to them via the maze.
There is a possible fix for this, but it is a total pain in the neck to 
do at this point.
I'll probably wait until the engine and levels are pretty much stable 
and then work on some sort of update feature that turns sounds on and 
off based on the room or area you are in.



allan thompson wrote:
> Hiya,
> Been gone for a while and just getting somewhat caught up with some things. I 
> got some thoughts on the monty alpha, although it isn't very in depth.
> I still have the old monty, and could compare them somewhat.
> 1: The male / female voice didn't make a diffrence at all. I barely even 
> noticed that USA monty even had a female voice. Not that it sounds bad, but 
> only that it didn't affect me one way or the other
> 2: the temple size seemed much larger, and I am not sure I liked it that 
> much. Getting to the end of passages and ladders as well as ropes seemed 
> tedious
> 3: the snake moved, out to lunch on this, and I would probably vote it down 
> if it wasn't for the switch Tom had mentioned making to the game to change 
> diffuculty of monsters. I don't have time to struggle with a long and 
> difficult game for extended periods, which means for me a game needs to be 
> simple to use and intuitive to understand and play. Monty fits the bill here.
> 4: I love being told I am hitting a door, wall or cieling. it gave me a sense 
> of space, like I was in something, that a simple oof sound doesn't really do 
> for me.
> 5: Ladder detection is right on. No more playing find the ladder , walking 
> back and forth trying to hear the metal sound. I love how much better it is 
> now.
> 6. On the first passage at the end I hear a rope that I can't get to. Is this 
> the way the game will be or is this just something that will get fixed down 
> the road. I think there are other situations like this in the temple but I 
> can't remember right now.
>
> It is looking more or less like this is going to be a pretty good game, and I 
> am excited to see this finally come to the light.
>
>  
>
>
>
>  
> The truth will set you free...
> Jesus of Nazareth  33 AD 
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