I used to use it at school in typing class... I used to play the old Eman games on a friend's computer from a floppy. Those games were neat ... I wish someone would convert them over to Windows one of these days.
MissWings At 10:54 PM 7/31/2006, Ken the Crazy wrote: >You must have had an Apple 2e with an echo commander? >----- Original Message ----- >From: "MissWings" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org>; "Discussion list for >blind gamers" <Gamers@audyssey.org> >Sent: Friday, July 28, 2006 6:47 PM >Subject: [Audyssey] Space Invaders? > > > >I didn't know there was a space invaders game ... has it been released > > yet? I wouldn't mind trying it ... I used to play it off of a floppy disc > > that had a bunch of other games on it. I think there were a couple of > > typing games and some others, but I can't remember which ones at the > > moment. > > > > MissWings > > > > At 10:54 AM 7/28/2006, AudioGames.net wrote: > > > >>Hi Folks, > >> > >>A couple of weeks ago there were two major events concerning game > >>accessibility. The first was at this years ICCHP convention in Linz > >>(Austria), where several (academic) projects, including AGRIP Audio Quake > >>and Universally Accessible Space Invaders, were presented in a 2 hour > >>session. Matthew Atkinson of AGRIP gave a presentation about his theories > >>and findings in the AudioQuake project. Guidelines for game accessibility > >>were also presented here. These are one of the first sets of "guidelines" > >>currently under development (in this case these resemble the style and > >>format of W3C's WAI-CAG guidelines for web accessibility). I personally > >>think there's a lot wrong with the proposed guidelines so I look forward > >>to the other ones currently under development. I suggest you all have a > >>look for yourselves here: http://gameaccess.medialt.no/guide.php and see > >>how people are out there trying to define how the industry should make > >>more accessible games. I'm interested in what you, the tar > >> get group for these guidelines, think about them... > >> > >>The other major event was Develop Brighton in (where else) Brighton > >>(England), where the IGDA Game Accessibility Special Group held a full-day > >>tutorial with presentations and hands-on gaming events. Among the > >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange > >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally > >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly > >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and > >>more . Michelle talked about the field of game accessibility, I held a > >>general presentation on audio games and blind accessible game design, > >>Thomas Westin showed some nifty things with games controlled with your > >>mental abilities (using brainwaves), Goran talked about the future of > >>accessible educational games, and Dimitris and Giannis shared their > >>experiences and possible future steps in the Universally Accessible Games > >>project. And to end with a bang, Eelke showed some new insights to ac > >> cessible game design (also in relation with usability design) and also > >> possible guidelines (although in a usability format this time). > >> > >>In the audience was none other than game veteran Ernest Adams himself. > >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which > >>will feature an appendix on (more) accessible game design. > >> > >>One newsitem I am very proud to announce is that of the "GDC Accessibility > >>Idols". The Game Developers Conference (GDC) is the biggest game design > >>related conference in the world (and no, the E3 is a consumer expo where > >>all new and future games are on display - the E3 is where publishers go to > >>sell their games (and designers go to get drunk, and the GDC is where > >>designers go to get serious about their design (and eventually get drunk > >>as well). > >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an > >>amazing event for next years GDC and it is called "Accessibility Idols". > >>For this event, very famous game designers are asked to design an > >>accessible game. The games will then be presented before a huge crowd and > >>judged by an expert panel. Although I can''t really name any names yet, > >>rumour has it that none other than Ernest Adams (see above) and Keita > >>Takahashi (the creator of Katamari Damacy) might be amongst the designers > >>to take on the challenge. Also see this month's issue of E-Access > >>Bulletin: > >> > >> > >>*quote* > >>'Pop Idol' Style Contest Launched To Find Accessible Games. > >> > >>A major international 'Pop Idol' style competition to find the best > >>accessible computer games is being promoted as part of a range of > >>activities launched this week to raise awareness of the needs of disabled > >>gamers. > >> > >>'Accessibility Idol', named after the popular TV show, is the brainchild > >>of the US-based International Game Developers Association ( IGDA > >>-http://www.igda.org/ ). > >> > >>The contest will take the form of a show with finalists presenting their > >>accessible game to an audience at the Game Developers > >>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. > >>Some of the world's largest software and gaming companies have been signed > >>up or invited, > >>although the association has not yet publicly confirmed participants' > >>names. > >> > >>The move follows the launch of two other contests launched this month to > >>find innovative, accessible games: one from Retro Remakes, which > >>redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) > >>and another from US-based free software company Donation Coder > >>( http://www.donationcoder.com/ ). > >> > >>And last week, an IGDA special interest group hosted a day-long workshop > >>on accessible gaming held as part of the Develop computer games conference > >>held in Brighton, England > >>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access > >>Bulletin will report in full on this workshop in our next issue. > >>*quote end* > >> > >>So all in all, things are definitely moving on :) The document "What Blind > >>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has been > >>a huge hit so far among game developers, because for many it was their > >>first encounter with blind gamers. If you would like to contribute in any > >>way to game accessibility, please stop by > >>http://www.game-accessibility.com and use the forums that share your > >>wishes, thoughts and opinions. This website is always on the lookout for > >>more content like articles and for instance audio recordings of what it's > >>like to be blind and game. Please contact me or the email on the website > >>if you want to contribute. > >> > >>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX > >>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will > >>also be present to discuss and present the field of accessible games. And > >>if you want to keep updates about where game accessibility will be > >>discussed around the world, you only need to keep track of the following > >>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12 > >> > >>Greets, > >> > >>Richard > >> > >>http://www.audiogames.net > >>http://www.game-accessibility.com > >> > >> > >> > >> > >>_______________________________________________ > >>Gamers mailing list .. Gamers@audyssey.org > >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >>visit > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >>any subscription changes via the web. > >> > >> > >> > >> > >>-- > >>No virus found in this incoming message. > >>Checked by AVG Anti-Virus. > >>Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Anti-Virus. > > Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 > > > > > > > > _______________________________________________ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > >-- >No virus found in this incoming message. >Checked by AVG Anti-Virus. >Version: 7.1.394 / Virus Database: 268.10.5/404 - Release Date: 7/31/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.5/404 - Release Date: 7/31/2006 _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.