I think Wings is referring to the Japanese space invaders game, unless Universally accessible space invaders is a new one. ----- Original Message ----- From: "jack scrimshaw" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, July 28, 2006 11:18 PM Subject: Re: [Audyssey] Space Invaders?
> There are several space invaders based games out there troopinum 2 and > alien > outback to name just 2. However the classic sounds have been modernized a > wee bit and each game has its own off the wall sort a theme but the > concept > is the same. > jack scrimshaw u k cowboy > ----- Original Message ----- > From: "MissWings" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]>; "Discussion list for > blind gamers" <[email protected]> > Sent: Friday, July 28, 2006 11:47 PM > Subject: [Audyssey] Space Invaders? > > >>I didn't know there was a space invaders game ... has it been released >> yet? I wouldn't mind trying it ... I used to play it off of a floppy >> disc >> that had a bunch of other games on it. I think there were a couple of >> typing games and some others, but I can't remember which ones at the >> moment. >> >> MissWings >> >> At 10:54 AM 7/28/2006, AudioGames.net wrote: >> >>>Hi Folks, >>> >>>A couple of weeks ago there were two major events concerning game >>>accessibility. The first was at this years ICCHP convention in Linz >>>(Austria), where several (academic) projects, including AGRIP Audio Quake >>>and Universally Accessible Space Invaders, were presented in a 2 hour >>>session. Matthew Atkinson of AGRIP gave a presentation about his theories >>>and findings in the AudioQuake project. Guidelines for game accessibility >>>were also presented here. These are one of the first sets of "guidelines" >>>currently under development (in this case these resemble the style and >>>format of W3C's WAI-CAG guidelines for web accessibility). I personally >>>think there's a lot wrong with the proposed guidelines so I look forward >>>to the other ones currently under development. I suggest you all have a >>>look for yourselves here: http://gameaccess.medialt.no/guide.php and see >>>how people are out there trying to define how the industry should make >>>more accessible games. I'm interested in what you, the tar >>> get group for these guidelines, think about them... >>> >>>The other major event was Develop Brighton in (where else) Brighton >>>(England), where the IGDA Game Accessibility Special Group held a >>>full-day >>>tutorial with presentations and hands-on gaming events. Among the >>>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >>>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >>>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >>>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >>>more . Michelle talked about the field of game accessibility, I held a >>>general presentation on audio games and blind accessible game design, >>>Thomas Westin showed some nifty things with games controlled with your >>>mental abilities (using brainwaves), Goran talked about the future of >>>accessible educational games, and Dimitris and Giannis shared their >>>experiences and possible future steps in the Universally Accessible Games >>>project. And to end with a bang, Eelke showed some new insights to ac >>> cessible game design (also in relation with usability design) and also >>> possible guidelines (although in a usability format this time). >>> >>>In the audience was none other than game veteran Ernest Adams himself. >>>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >>>will feature an appendix on (more) accessible game design. >>> >>>One newsitem I am very proud to announce is that of the "GDC >>>Accessibility >>>Idols". The Game Developers Conference (GDC) is the biggest game design >>>related conference in the world (and no, the E3 is a consumer expo where >>>all new and future games are on display - the E3 is where publishers go >>>to >>>sell their games (and designers go to get drunk, and the GDC is where >>>designers go to get serious about their design (and eventually get drunk >>>as well). >>>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >>>amazing event for next years GDC and it is called "Accessibility Idols". >>>For this event, very famous game designers are asked to design an >>>accessible game. The games will then be presented before a huge crowd and >>>judged by an expert panel. Although I can''t really name any names yet, >>>rumour has it that none other than Ernest Adams (see above) and Keita >>>Takahashi (the creator of Katamari Damacy) might be amongst the designers >>>to take on the challenge. Also see this month's issue of E-Access >>>Bulletin: >>> >>> >>>*quote* >>>'Pop Idol' Style Contest Launched To Find Accessible Games. >>> >>>A major international 'Pop Idol' style competition to find the best >>>accessible computer games is being promoted as part of a range of >>>activities launched this week to raise awareness of the needs of disabled >>>gamers. >>> >>>'Accessibility Idol', named after the popular TV show, is the brainchild >>>of the US-based International Game Developers Association ( IGDA >>>-http://www.igda.org/ ). >>> >>>The contest will take the form of a show with finalists presenting their >>>accessible game to an audience at the Game Developers >>>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. >>>Some of the world's largest software and gaming companies have been >>>signed >>>up or invited, >>>although the association has not yet publicly confirmed participants' >>>names. >>> >>>The move follows the launch of two other contests launched this month to >>>find innovative, accessible games: one from Retro Remakes, which >>>redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) >>>and another from US-based free software company Donation Coder >>>( http://www.donationcoder.com/ ). >>> >>>And last week, an IGDA special interest group hosted a day-long workshop >>>on accessible gaming held as part of the Develop computer games >>>conference >>>held in Brighton, England >>>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access >>>Bulletin will report in full on this workshop in our next issue. >>>*quote end* >>> >>>So all in all, things are definitely moving on :) The document "What >>>Blind >>>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has >>>been >>>a huge hit so far among game developers, because for many it was their >>>first encounter with blind gamers. If you would like to contribute in any >>>way to game accessibility, please stop by >>>http://www.game-accessibility.com and use the forums that share your >>>wishes, thoughts and opinions. This website is always on the lookout for >>>more content like articles and for instance audio recordings of what it's >>>like to be blind and game. Please contact me or the email on the website >>>if you want to contribute. >>> >>>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX >>>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will >>>also be present to discuss and present the field of accessible games. And >>>if you want to keep updates about where game accessibility will be >>>discussed around the world, you only need to keep track of the following >>>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12 >>> >>>Greets, >>> >>>Richard >>> >>>http://www.audiogames.net >>>http://www.game-accessibility.com >>> >>> >>> >>> >>>_______________________________________________ >>>Gamers mailing list .. [email protected] >>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>visit >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>any subscription changes via the web. >>> >>> >>> >>> >>>-- >>>No virus found in this incoming message. >>>Checked by AVG Anti-Virus. >>>Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 >> >> >> -- >> No virus found in this outgoing message. >> Checked by AVG Anti-Virus. >> Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
