I think Wings is referring to the Japanese space invaders game, unless 
Universally accessible space invaders is a new one.
----- Original Message ----- 
From: "jack scrimshaw" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 28, 2006 11:18 PM
Subject: Re: [Audyssey] Space Invaders?


> There are several space invaders based games out there troopinum 2 and 
> alien
> outback to name just 2. However the classic sounds have been modernized a
> wee bit and each game has its own off the wall sort a theme but the 
> concept
> is the same.
> jack scrimshaw u k cowboy
> ----- Original Message ----- 
> From: "MissWings" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>; "Discussion list for
> blind gamers" <[email protected]>
> Sent: Friday, July 28, 2006 11:47 PM
> Subject: [Audyssey] Space Invaders?
>
>
>>I didn't know there was a space invaders game ... has it been released
>> yet?  I wouldn't mind trying it ... I used to play it off of a floppy 
>> disc
>> that had a bunch of other games on it.  I think there were a couple of
>> typing games and some others, but I can't remember which ones at the
>> moment.
>>
>> MissWings
>>
>> At 10:54 AM 7/28/2006, AudioGames.net wrote:
>>
>>>Hi Folks,
>>>
>>>A couple of weeks ago there were two major events concerning game
>>>accessibility. The first was at this years ICCHP convention in Linz
>>>(Austria), where several (academic) projects, including AGRIP Audio Quake
>>>and Universally Accessible Space Invaders, were presented in a 2 hour
>>>session. Matthew Atkinson of AGRIP gave a presentation about his theories
>>>and findings in the AudioQuake project. Guidelines for game accessibility
>>>were also presented here. These are one of the first sets of "guidelines"
>>>currently under development (in this case these resemble the style and
>>>format of W3C's WAI-CAG guidelines for web accessibility). I personally
>>>think there's a lot wrong with the proposed guidelines so I look forward
>>>to the other ones currently under development. I suggest you all have a
>>>look for yourselves here: http://gameaccess.medialt.no/guide.php and see
>>>how people are out there trying to define how the industry should make
>>>more accessible games. I'm interested in what you, the tar
>>>  get group for these guidelines, think about them...
>>>
>>>The other major event was Develop Brighton in (where else) Brighton
>>>(England), where the IGDA Game Accessibility Special Group held a 
>>>full-day
>>>tutorial with presentations and hands-on gaming events. Among the
>>>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange
>>>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally
>>>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly
>>>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and
>>>more . Michelle talked about the field of game accessibility, I held a
>>>general presentation on audio games and blind accessible game design,
>>>Thomas Westin showed some nifty things with games controlled with your
>>>mental abilities (using brainwaves), Goran talked about the future of
>>>accessible educational games, and Dimitris and Giannis shared their
>>>experiences and possible future steps in the Universally Accessible Games
>>>project. And to end with a bang, Eelke showed some new insights to ac
>>>  cessible game design (also in relation with usability design) and also
>>> possible guidelines (although in a usability format this time).
>>>
>>>In the audience was none other than game veteran Ernest Adams himself.
>>>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which
>>>will feature an appendix on (more) accessible game design.
>>>
>>>One newsitem I am very proud to announce is that of the "GDC 
>>>Accessibility
>>>Idols". The Game Developers Conference (GDC) is the biggest game design
>>>related conference in the world (and no, the E3 is a consumer expo where
>>>all new and future games are on display - the E3 is where publishers go 
>>>to
>>>sell their games (and designers go to get drunk, and the GDC is where
>>>designers go to get serious about their design (and eventually get drunk
>>>as well).
>>>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an
>>>amazing event for next years GDC and it is called "Accessibility Idols".
>>>For this event, very famous game designers are asked to design an
>>>accessible game. The games will then be presented before a huge crowd and
>>>judged by an expert panel. Although I can''t really name any names yet,
>>>rumour has it that none other than Ernest Adams (see above) and Keita
>>>Takahashi (the creator of Katamari Damacy) might be amongst the designers
>>>to take on the challenge. Also see this month's issue of E-Access
>>>Bulletin:
>>>
>>>
>>>*quote*
>>>'Pop Idol' Style Contest Launched To Find Accessible Games.
>>>
>>>A major international 'Pop Idol' style competition to find the best
>>>accessible computer games is being promoted as part of a range of
>>>activities launched this week to raise awareness of the needs of disabled
>>>gamers.
>>>
>>>'Accessibility Idol', named after the popular TV show, is the brainchild
>>>of the US-based International Game Developers Association ( IGDA
>>>-http://www.igda.org/ ).
>>>
>>>The contest will take the form of a show with finalists presenting their
>>>accessible game to an audience at the Game Developers
>>>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007.
>>>Some of the world's largest software and gaming companies have been 
>>>signed
>>>up or invited,
>>>although the association has not yet publicly confirmed participants'
>>>names.
>>>
>>>The move follows the launch of two other contests launched this month to
>>>find innovative, accessible games: one from Retro Remakes, which
>>>redesigns classic video games ( http://www.retroremakes.com/comp2006/ )
>>>and another from US-based free software company Donation Coder
>>>( http://www.donationcoder.com/ ).
>>>
>>>And last week, an IGDA special interest group hosted a day-long workshop
>>>on accessible gaming held as part of the Develop computer games 
>>>conference
>>>held in Brighton, England
>>>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access
>>>Bulletin will report in full on this workshop in our next issue.
>>>*quote end*
>>>
>>>So all in all, things are definitely moving on :) The document "What 
>>>Blind
>>>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has 
>>>been
>>>a huge hit so far among game developers, because for many it was their
>>>first encounter with blind gamers. If you would like to contribute in any
>>>way to game accessibility, please stop by
>>>http://www.game-accessibility.com and use the forums that share your
>>>wishes, thoughts and opinions. This website is always on the lookout for
>>>more content like articles and for instance audio recordings of what it's
>>>like to be blind and game. Please contact me or the email on the website
>>>if you want to contribute.
>>>
>>>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX
>>>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will
>>>also be present to discuss and present the field of accessible games. And
>>>if you want to keep updates about where game accessibility will be
>>>discussed around the world, you only need to keep track of the following
>>>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12
>>>
>>>Greets,
>>>
>>>Richard
>>>
>>>http://www.audiogames.net
>>>http://www.game-accessibility.com
>>>
>>>
>>>
>>>
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>>>
>>>
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