that sounds good.
At 10:09 p.m. 15/08/2006, you wrote:
>Hi Shaun,
>As far as stations replicating weapons I am still officially undecided
>on the matter, but it may be likely I'll be returning it to the game.
>After all it is still in the game code, and just commented out. So
>returning it is not a big deal.
>Just remember though Starbases have a massive weapons update. They carry
>3000 photons and 15000 quantums each to begin with.
>There is allot of factors that make STFC more advanced than the version
>you have now. For example, I am putting back in the hull damage stuff.
>That way even if shields go down you have to physically destroy the
>ship. When hull damage reaches 100 or their warp core blows it is
>history for that ship.
>So let's look at this in the matter of mines. Mines in STFC are not
>handled like the ones in Trek 2k. These mines are not all destructive
>devices. If you hit one your shields may drop some and a system may be
>temperarily damaged. Not good, but nothing faytal for the most part.
>  However, if your shields are down at the time of mine impact and that
>is another matter. You may very well blow up, or have a nice hull breech
>or systems so damaged so bad you have to be drug from the sight with a
>tractor beam. Grin.
>As for finding a cloaked mine I haven't come up with a good strategy for
>it although a tachion scan would help a starship in locating cloaked
>objects such as ships and mines.
>
>
>
>shaun everiss wrote:
> > tom could you please add back the ability for stations to 
> replicate torpedos?
> > It aint fair while we are busting the borg that we run out of power.
> > Granted I know stations have a load of stuff already, but could it be
> > like that if a station drops to its last 100 torps of either class
> > that it will make more?
> > The borg are going to be really hard now man.
> > On the other hand you have sertainly beefed everything else up to
> > handle this stuff.
> > My only other question, is how we will be able to avoid or 
> destroy the mines.
> >
>
>
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