I think so damon.

At 07:44 p.m. 5/09/2006, you wrote:
>ah. yes i suppose you're right, i don't have much experience in proper
>programming. i suppose that's why i struggle a lot. then again i should know
>more as time goes on as i learn new technique and things.
>do any of you guys think i'll make it?
>
>regards,
>
>damien
>
>
>
>
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Tuesday, September 05, 2006 12:20 AM
>Subject: Re: [Audyssey] Game development was intro
>
>
> > Hi Damien,
> > That is true. DirectX is better and easier to program with for games and
> > multimedia.  I think you are getting things confused do to your personal
> > lack of programming experience. So let me clarify things.
> > Let us say you are writing a game. You are going to want to use DirectX
> > for your graphics, sound, input handling, etc... However, DirectX may
> > not be all that is needed. Let us say you need some settings dialogs for
> > setting game settings etc... Then, you will likely need stuff from the
> > win32 API to build the dialog boxes and to save and restore games etc...
> > So in all what I am saying use DirectX in your C++ applications, but
> > there is still some Win32 stuff you may need in the game as well.
> >
> >
> >
> > x-sight interactive wrote:
> > > hmm? interesting. when i brought that comment up a few months ago i got
> > > replies back saying that direct x was a lot better and easier to program
> > > with.
> > >
> > > regards,
> > >
> > > damien
> > >
> >
> >
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> >
> >
>
>
>
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