Hi Nicol, Ah, I do understand what you are saying. Yes, Dark Destroyer is an arcade game, and I understand that is what you are aiming for. Unfortunately, I am a fan of strategy games so I guess our ideas are incompatible on that point. While you and I both like the idea of a real time game you wish for arcade where I want something more complex with strategy in it. I am fan of sims which if I end up making STFC real time it will wind up probably being a sort of flight sim type game.
Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > HI Thomas > You mis understand me. This game I'm talking about is not a strategy > game at all. It's the dark destroyer version of trek 2000. It will have > some of the characteristics of trek 2000 but it will be a game somewhat > than dark destroyer. If you can call dark destroyer a strategy game ok I > understand, but I never knew you can classify dark destroyer as a > strategy game. I thought of using coordinates as the only way to move > in the game because I'm sure there are people like me who are not > familiar with degree and cumpus barings concepts. I don't have the > talent and the skill to manage to understand degrees and cumpus > barings, I'm sure there are others who also lack this skill. And it > would be much easier to move to a coordinate than moving in a cumpus > baring or by degrees. After all my idea is an arcade game, not a > strategy game. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
