Hi Allan,
Yeah, it would be interesting to be able to command other races ships, 
but that is a bit of a complicated twist as you might imagine. I wish to 
do missions all from the Federation perspective, and if I started other 
races then we are talking missions all from their perspective, and so on.
As for voice commands perhaps someday I could. It would be a matter of 
including Sapi in to the game, and building in a home made dictation 
program that excepted orders, and so on. Very cool, but I think we need 
a game engine first.
As for suggestion three I have mentioned this bfore right now it looks 
likely you can pick the class and name of the ship you want to play and 
from there you can carry out adventures from there.
As for the original STFC I've been thinking about that and it is likely 
I will disable the demo feature by dropping my stable *.exe file in 
repack the game, and post it for shareware for gamers to enjoy. Not much 
else I can do with it.


Allan Thompson wrote:
> Hi guys,
> Well, I can see the demise of the old star trek final conflict game coming, 
> alas, we barely knew thee.Parting is such sweet sorrow...wish I could do 
> shakespeare in the original klingon, smile.
> As for the real time ship command, I could think of some interesting ideas. 
> One would be unlockable ships, allowing the player to control ships of other 
> races such as the klingons and the romulans. How interesting would it be to 
> control a breen  war ship? Or even a borg! That would be very cool.
> Of course, the federation ships are good  and the diffrent missions would be 
> fun I am sure.
> What I would love to see is voice commands, although I think Tom did say that 
> it doesn't work with the  voices he uses or something like that, I don't 
> know, I am not that technical.
> But how cool would it be to give an order like target klingon and fire 
> phasers, or make it so. grin.
> making missions and even making your own ships in utopia planetia would be 
> cool too if it were possible to program in.
> I have seen war games were they are part tactics and part real time, such as 
> a game I used to play called Sea Battle on the old Intellivision. In that 
> game, you have a fleet of ships and you must position them thru out a network 
> of islands and obstacles in order to try to prevent the invasion fleet of an 
> opponent. There was also mines too for tactics as well as mine sweepers. 
> When two ships encountered each other, the format would change and the two 
> ships or fleets would go into real time combat, with each ship having their 
> own strengths and weaknesses. So maybe that might be an option for stfc, but 
> again these are just ideas.    
> Anyway, those are my two cents .
>
>  
> The truth will set you free...
> Jesus of Nazareth  33 AD 
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