Hi tom,
I guess what I meant was something more akin to a holodeck level. As a 
person continues on in the missions of the game, and succeeds perhaps a ship 
that was fought against is unlocked in that holodeck trainer. There it can 
be practiced against in holodeck fighting or flown fighting some random 
enemy. Since it is a holodeck, it doesn't matter which group you are 
fighting, you could choose to fly the defiant against federation ships etc 
and so forth.
The holodeck could be something that  a person could go to and  practice 
fighting other ships and practicing up or just getting to know the lay out 
of things without messing with a normal mission.
I hope this is at least an interesting idea, and I have seen this done 
before in other star ship games to help players get a bearing on playing and 
having an oppurtunity to shake things up etc and so forth.

The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 15, 2006 1:00 AM
Subject: Re: [Audyssey] real time star trek ideas


> Hi Allan,
> Yeah, it would be interesting to be able to command other races ships,
> but that is a bit of a complicated twist as you might imagine. I wish to
> do missions all from the Federation perspective, and if I started other
> races then we are talking missions all from their perspective, and so on.
> As for voice commands perhaps someday I could. It would be a matter of
> including Sapi in to the game, and building in a home made dictation
> program that excepted orders, and so on. Very cool, but I think we need
> a game engine first.
> As for suggestion three I have mentioned this bfore right now it looks
> likely you can pick the class and name of the ship you want to play and
> from there you can carry out adventures from there.
> As for the original STFC I've been thinking about that and it is likely
> I will disable the demo feature by dropping my stable *.exe file in
> repack the game, and post it for shareware for gamers to enjoy. Not much
> else I can do with it.
>
>
> Allan Thompson wrote:
>> Hi guys,
>> Well, I can see the demise of the old star trek final conflict game 
>> coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I 
>> could do shakespeare in the original klingon, smile.
>> As for the real time ship command, I could think of some interesting 
>> ideas. One would be unlockable ships, allowing the player to control 
>> ships of other races such as the klingons and the romulans. How 
>> interesting would it be to control a breen  war ship? Or even a borg! 
>> That would be very cool.
>> Of course, the federation ships are good  and the diffrent missions would 
>> be fun I am sure.
>> What I would love to see is voice commands, although I think Tom did say 
>> that it doesn't work with the  voices he uses or something like that, I 
>> don't know, I am not that technical.
>> But how cool would it be to give an order like target klingon and fire 
>> phasers, or make it so. grin.
>> making missions and even making your own ships in utopia planetia would 
>> be cool too if it were possible to program in.
>> I have seen war games were they are part tactics and part real time, such 
>> as a game I used to play called Sea Battle on the old Intellivision. In 
>> that game, you have a fleet of ships and you must position them thru out 
>> a network of islands and obstacles in order to try to prevent the 
>> invasion fleet of an opponent. There was also mines too for tactics as 
>> well as mine sweepers.
>> When two ships encountered each other, the format would change and the 
>> two ships or fleets would go into real time combat, with each ship having 
>> their own strengths and weaknesses. So maybe that might be an option for 
>> stfc, but again these are just ideas.
>> Anyway, those are my two cents .
>>
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
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>>
>>
>
>
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