Hi tom, I guess what I meant was something more akin to a holodeck level. As a person continues on in the missions of the game, and succeeds perhaps a ship that was fought against is unlocked in that holodeck trainer. There it can be practiced against in holodeck fighting or flown fighting some random enemy. Since it is a holodeck, it doesn't matter which group you are fighting, you could choose to fly the defiant against federation ships etc and so forth. The holodeck could be something that a person could go to and practice fighting other ships and practicing up or just getting to know the lay out of things without messing with a normal mission. I hope this is at least an interesting idea, and I have seen this done before in other star ship games to help players get a bearing on playing and having an oppurtunity to shake things up etc and so forth.
The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, September 15, 2006 1:00 AM Subject: Re: [Audyssey] real time star trek ideas > Hi Allan, > Yeah, it would be interesting to be able to command other races ships, > but that is a bit of a complicated twist as you might imagine. I wish to > do missions all from the Federation perspective, and if I started other > races then we are talking missions all from their perspective, and so on. > As for voice commands perhaps someday I could. It would be a matter of > including Sapi in to the game, and building in a home made dictation > program that excepted orders, and so on. Very cool, but I think we need > a game engine first. > As for suggestion three I have mentioned this bfore right now it looks > likely you can pick the class and name of the ship you want to play and > from there you can carry out adventures from there. > As for the original STFC I've been thinking about that and it is likely > I will disable the demo feature by dropping my stable *.exe file in > repack the game, and post it for shareware for gamers to enjoy. Not much > else I can do with it. > > > Allan Thompson wrote: >> Hi guys, >> Well, I can see the demise of the old star trek final conflict game >> coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I >> could do shakespeare in the original klingon, smile. >> As for the real time ship command, I could think of some interesting >> ideas. One would be unlockable ships, allowing the player to control >> ships of other races such as the klingons and the romulans. How >> interesting would it be to control a breen war ship? Or even a borg! >> That would be very cool. >> Of course, the federation ships are good and the diffrent missions would >> be fun I am sure. >> What I would love to see is voice commands, although I think Tom did say >> that it doesn't work with the voices he uses or something like that, I >> don't know, I am not that technical. >> But how cool would it be to give an order like target klingon and fire >> phasers, or make it so. grin. >> making missions and even making your own ships in utopia planetia would >> be cool too if it were possible to program in. >> I have seen war games were they are part tactics and part real time, such >> as a game I used to play called Sea Battle on the old Intellivision. In >> that game, you have a fleet of ships and you must position them thru out >> a network of islands and obstacles in order to try to prevent the >> invasion fleet of an opponent. There was also mines too for tactics as >> well as mine sweepers. >> When two ships encountered each other, the format would change and the >> two ships or fleets would go into real time combat, with each ship having >> their own strengths and weaknesses. So maybe that might be an option for >> stfc, but again these are just ideas. >> Anyway, those are my two cents . >> >> >> The truth will set you free... >> Jesus of Nazareth 33 AD >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
