Hi David.
No, I wasn't suggesting that all the starships be of the same class. 
What I was thinking first that all the major classes be represented in 
the game. Second, under those classes of starships would be multiple 
possible ships to choose from.
For example, say you just pressed play new game.

Select starship class.

Defiant-Class
Excelsior-Class
Intrepid-Class
Saber-Class
Sovereign-Class

For examples sake let's assume you picked the Sovereign=-Class it might 
look like this.

Select Starship

Enterprise
Monarchy
Seleya
Sovereign

At this point you would actually choose the starship you will be 
commanding. However, as mentioned before and as Phil aptly pointed out 
selecting the actual name of the starship is simply giving the ship a 
name as Enterprise, Monarchy, and Seleya, are physically identical.
However, those ships would not be the same as those in the 
Intrepid-Class menu of Hayden, Janeva, Victoria, etc... Those ships 
would be completely different.
As to your point about strongest, most well armed, that really depends 
on purpose. Each class has advantages and disadvantages.
For example compare the Sovereign-Class to the Defiant-Class. the 
Sovereign-Class ships like Enterprise have superior firepower. However, 
the Defiant-Class has a cloaking device and superior speed. How can 
anyone really say one is better than the other?


David Taylor wrote:
> Hi,
>
> The simple solution would be just to give us ships, otherwise people will 
> pick the fastest speed, best weapons, etc all the time, and limitations 
> couldn't be traded off against each other in the same way.If you only have 
> one ship though, people will go for Enterprise all the time, whatever you 
> do.
>
> Now the idea of different classes of ship, rather than all ships being 
> identical, would be fantastic in a stratgy game like Trek 2000! It would be 
> great if there were different missions though and the ability to get new 
> supplies and energy and things.
>
>
>
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