Sounds quite good.
However there is this copywrite issue with using voice files.
At 03:55 a.m. 15/09/2006, you wrote:
>Hi guys,
>Well, I can see the demise of the old star trek final conflict game 
>coming, alas, we barely knew thee.Parting is such sweet 
>sorrow...wish I could do shakespeare in the original klingon, smile.
>As for the real time ship command, I could think of some interesting 
>ideas. One would be unlockable ships, allowing the player to control 
>ships of other races such as the klingons and the romulans. How 
>interesting would it be to control a breen  war ship? Or even a 
>borg! That would be very cool.
>Of course, the federation ships are good  and the diffrent missions 
>would be fun I am sure.
>What I would love to see is voice commands, although I think Tom did 
>say that it doesn't work with the  voices he uses or something like 
>that, I don't know, I am not that technical.
>But how cool would it be to give an order like target klingon and 
>fire phasers, or make it so. grin.
>making missions and even making your own ships in utopia planetia 
>would be cool too if it were possible to program in.
>I have seen war games were they are part tactics and part real time, 
>such as a game I used to play called Sea Battle on the old 
>Intellivision. In that game, you have a fleet of ships and you must 
>position them thru out a network of islands and obstacles in order 
>to try to prevent the invasion fleet of an opponent. There was also 
>mines too for tactics as well as mine sweepers.
>When two ships encountered each other, the format would change and 
>the two ships or fleets would go into real time combat, with each 
>ship having their own strengths and weaknesses. So maybe that might 
>be an option for stfc, but again these are just ideas.
>Anyway, those are my two cents .
>
>
>The truth will set you free...
>Jesus of Nazareth  33 AD
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