I would like to see a way to have a maze map.  (if there are any mazes in
this game).  I really stink at mazes. 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, September 18, 2006 3:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More STFC thoghts.

Hi Allan,
Hmmm... interesting idea. So some missions might have time limits on 
them. Kind of like GTC sector 3 if you don't hit the train fast enough 
game over. In this case if you don't find ship x, base x, in a specified 
amount of time you might be able to go on to the next mission, but you 
esentually failed the last asignment.


Allan Thompson wrote:
> LOL, Ok, I admit that losing a mission will probably end up with  your
ship 
> being  regulated to an existence as sub atomic particles...
> But lets take the first part of that mission, going in with sensors trying

> to find it. Give it a time limit, and you are in a race for time to find
it. 
> If It isn't found, you might lose the mission, but the war continues with 
> the dominion haveing a strong hold in that area effecting the next push
from 
> the enemy.
> I am basing this example on a old playstation game called Colony wars and 
> each mission affected the overall progress of the war, which was kind of 
> cool. However chances are the player will just get zapped so it isn't that

> important, just a thought.
> The truth will set you free...
> Jesus of Nazareth  33 AD
>   


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