Hi tom,
Yes, pretty much what I was gong for. The next mission after a failed one 
like that could mean that  an enemy might be stronger in the next mission or 
some other thing like that. At least, it might be a possibility.
The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 18, 2006 4:31 PM
Subject: Re: [Audyssey] More STFC thoghts.


> Hi Allan,
> Hmmm... interesting idea. So some missions might have time limits on
> them. Kind of like GTC sector 3 if you don't hit the train fast enough
> game over. In this case if you don't find ship x, base x, in a specified
> amount of time you might be able to go on to the next mission, but you
> esentually failed the last asignment.
>
>
> Allan Thompson wrote:
>> LOL, Ok, I admit that losing a mission will probably end up with  your 
>> ship
>> being  regulated to an existence as sub atomic particles...
>> But lets take the first part of that mission, going in with sensors 
>> trying
>> to find it. Give it a time limit, and you are in a race for time to find 
>> it.
>> If It isn't found, you might lose the mission, but the war continues with
>> the dominion haveing a strong hold in that area effecting the next push 
>> from
>> the enemy.
>> I am basing this example on a old playstation game called Colony wars and
>> each mission affected the overall progress of the war, which was kind of
>> cool. However chances are the player will just get zapped so it isn't 
>> that
>> important, just a thought.
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>>
>
>
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