I'm just seeing this now, so I have to respond.
The whole pointof a game is to take us out of reality and to put us 
somewhere else.  I quite enjoy the concept of stealing presents from santa 
clause as it is soemthign that is different and not normally seen.  If a 
child is naughty because of my game, well.  that's not my problem.  Game 
developers are not responsible for the actions of our customers. 
Unfortunately, the United states government doesn't think so.  Poor rockstar 
games.

----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 20, 2006 1:01 AM
Subject: [Audyssey] the negativity of santa claus in accessible games


>
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> HI all
>
> Thomas and raul, I beg you; please don't put me on moderated status. I
> would like to give upbuilding criticism. I'm not use to offer upbuilding
> criticism.  If you think my criticism is not upbuilding, kindly advise
> me but please don't put me on moderated status because I really intend
> it to be upbuilding criticism.
>
> So far there are 2 accessible games around the theme christmass
> produced.  Both of them  are really nice games, but its sad that both of
> them features the negative side of santa claus. These 2 games are toy
> robbery  from l-works and bobby's revenge from BSC games.  IN the one
> game the boy wants to kill  santa claus and in the other game the boy
> wants to steal santa claus' presents. Don't you think that children will
> learn to be naughty through these games  if they don't deserve presents.
> Say for instance a child is naughty and he doesn't deserve presents for
> christmass. By playing these games will also teach him to do a   similar
> thing  towards the person in his family or friend circuit or parent's
> friend circuit who plays the role of santa claus?
>
> I think when developing games around the theme of santa claus, the focus
> should be shifted more positively. Like the suggestion I mentioned to
> liam about the ape, protecting presents from harm.
>
> Its just upbuilding criticism I would like to share.
>
> A game can be developed for example where santa claus runs around,
> giving presents. You must be quick to catch him to get a present. Each
> time you catch him you get a present. A game can be developed  where
> santa claus is also riding on a sleigh,  each time you catch him on his
> sleigh  he gives you a  present. It can also be a game where   the
> sleigh goes from left to right and if you miss him, if he gets it right
> to get off the screen, then you loose the game. Just like   bobby's
> revenge, but the focus is shifted more positively; each time you catch
> him on his sleigh you get a present; instead of trying to shoot him
> because you were  naughty, not deserving a   present.
>
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