Exactly And those audio yells and fleshy splats aren't too different from 
what one might hear in a cartoon, especially the cartoons they have 
nowadays.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 22, 2006 11:56 PM
Subject: Re: [Audyssey] Game ratings was negativity of santa clausin 
accessiblegames


> Hi Lisa,
> Yes, that is a good point. The visual aspect of games is becoming
> extremely realistic. I suppose at some level it is getting young
> children and adults use to the sight of blood and guts.
> The rated M games are extremely disturbing to me at the level of
> graphical representation of death, violence, and other concepts in them.
> The new game for the Xbox 360, Dead Rising, has a cool story line, but
> from what I have been able to sample of it the game is disturbing both
> in graphics, sound, and in story.
> When I was a kid I was freaked out at movies like Knight of the Living
> Dead, Return of the Living Dead, Don of the Living Dead, and I suppose
> looking back on it my dad wasn't monitoring close enough to keep me from
> watching that material. I am certain my mom would have switched the tv
> off in an instant.
> Anyway, Dead Rising seams to have a similar theme, and for fans of that
> kind of horror film and game the game is alright. However, I would not
> let any child under the age of mid teens near it just because it has an
> extremely disturbing plot as well as gory visual aspect.
> I can't think of names at the moment, but there are others that are
> extremely realistic looking when you fire a bullet and it blows someones
> head apart, cuts there bodies apart, and in that light I agree with the
> shrinks. I don't think kids should be exposed to that level of gore and
> violence. Whatever happened to shoot, and the enemy vanishes from the
> screen?
> In our audio world the worst you will hear is a fleshy splat when a
> bullet hits, and a yell or two. Violent yes, but nothing near the level
> in sighted games.
>
>
> Lisa Leonardi wrote:
>> Along with that, in Shades of Doom, you're killing monsters. I think a 
>> lot
>> of the problem comes from games where people approach other people and 
>> kill
>> them. Another thought is this. There really is an incredible difference
>> between an audio game and a visual based game. In an audio games, you may
>> hear the sound of a death yell or something like that, but really, from 
>> what
>> I've noticed, there quite tame. In a lot of the visual based games, 
>> you're
>> actually watching heads blow off of people, and blood pouring out
>> everywhere. According to my sighted friends, the games are only becoming
>> more and more realistic as time goes by. I know that many of the games 
>> out
>> there look quite realistic, and I do think it's different to hear an 
>> audio
>> death cry, as opposed to actually watching the head get shot off a person
>> and to see blood and gore. Not pleasant, but food for thought.
>>
>
>
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