Exactly And those audio yells and fleshy splats aren't too different from what one might hear in a cartoon, especially the cartoons they have nowadays. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, September 22, 2006 11:56 PM Subject: Re: [Audyssey] Game ratings was negativity of santa clausin accessiblegames
> Hi Lisa, > Yes, that is a good point. The visual aspect of games is becoming > extremely realistic. I suppose at some level it is getting young > children and adults use to the sight of blood and guts. > The rated M games are extremely disturbing to me at the level of > graphical representation of death, violence, and other concepts in them. > The new game for the Xbox 360, Dead Rising, has a cool story line, but > from what I have been able to sample of it the game is disturbing both > in graphics, sound, and in story. > When I was a kid I was freaked out at movies like Knight of the Living > Dead, Return of the Living Dead, Don of the Living Dead, and I suppose > looking back on it my dad wasn't monitoring close enough to keep me from > watching that material. I am certain my mom would have switched the tv > off in an instant. > Anyway, Dead Rising seams to have a similar theme, and for fans of that > kind of horror film and game the game is alright. However, I would not > let any child under the age of mid teens near it just because it has an > extremely disturbing plot as well as gory visual aspect. > I can't think of names at the moment, but there are others that are > extremely realistic looking when you fire a bullet and it blows someones > head apart, cuts there bodies apart, and in that light I agree with the > shrinks. I don't think kids should be exposed to that level of gore and > violence. Whatever happened to shoot, and the enemy vanishes from the > screen? > In our audio world the worst you will hear is a fleshy splat when a > bullet hits, and a yell or two. Violent yes, but nothing near the level > in sighted games. > > > Lisa Leonardi wrote: >> Along with that, in Shades of Doom, you're killing monsters. I think a >> lot >> of the problem comes from games where people approach other people and >> kill >> them. Another thought is this. There really is an incredible difference >> between an audio game and a visual based game. In an audio games, you may >> hear the sound of a death yell or something like that, but really, from >> what >> I've noticed, there quite tame. In a lot of the visual based games, >> you're >> actually watching heads blow off of people, and blood pouring out >> everywhere. According to my sighted friends, the games are only becoming >> more and more realistic as time goes by. I know that many of the games >> out >> there look quite realistic, and I do think it's different to hear an >> audio >> death cry, as opposed to actually watching the head get shot off a person >> and to see blood and gore. Not pleasant, but food for thought. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
