Well Jamy. If you read your mail? You know as much as I do on the proposile 
of the game.
Sorry I couldn't be of more help.
Ron
The Kolesar Brothers and their
great guide dogs.
[EMAIL PROTECTED]

----- Original Message ----- 
From: "jamie coady" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 27, 2006 3:24 PM
Subject: Re: [Audyssey] Aircraft simulator we can use


> Aircraft sym sounds cool is it accessible
> jamie
> ----- Original Message ----- 
> From: "The Kolesar Brothers" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, September 27, 2006 7:40 PM
> Subject: Re: [Audyssey] Aircraft simulator we can use
>
>
>> Hi Christopher, from Ron and Leader Dog Boz. Where could one find this
>> game?
>> I have tried out grid games in the past and found them not to be to blind
>> friendly. But I am a NASA nut and would love to learn to fly a shuttle or
>> a
>> plain. If it sounds interesting I'll give it a try.
>> Ron
>> The Kolesar Brothers and their
>> great guide dogs.
>> [EMAIL PROTECTED]
>>
>> ----- Original Message ----- 
>> From: "Christopher Bartlett" <[EMAIL PROTECTED]>
>> To: "gamers-audyssey.org" <[email protected]>
>> Sent: Wednesday, September 27, 2006 1:27 PM
>> Subject: [Audyssey] Aircraft simulator we can use
>>
>>
>>>I have recently been learning how to fly a Microsoft Excel-based
>>> flight simulator that an air combat gamer by the name of Dean Essig
>>> wrote to facilitate the playing of air-to-air engagements in the
>>> World War I and II eras, with a few extensions to the Korean War.  I
>>> was initially excited to hear about such a creature because I thought
>>> it might provide some accessibility in an otherwise grim part of the
>>> gaming world.
>>>
>>> After two weeks of evaluation I can report that if one is willing to
>>> invest a little time, and one is at least a moderately good Excel
>>> user, this simulator is completely accessible.  The other requirement
>>> is a well-developed sense of spacial relations as you need to
>>> translate heading, pitch and roll expressed in degrees to a
>>> representation of the aircraft's attitude.
>>>
>>> The simulation consists of a core flight engine, the worksheet that
>>> does all the calculations for the control inputs you provide and
>>> several files that contain specific flight characteristic and
>>> armament data for over 200 aircraft ranging from the biplane fighters
>>> of WWI to most of the active service fighters and several bombers of
>>> WWII, plus a few early jets.  You provide four control inputs, two
>>> for stick position in an x-y plane which in turn translates to roll
>>> and pitch controls, throttle setting and rudder position.  You have
>>> limits on where these can be set, based on the aircraft's speed and
>>> the G-loading you have put on the wings and the pilot.
>>>
>>> To date, I have flown a duel between a Spitfire and a BF-109, a
>>> bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might
>>> have been part of the morning of June 4, 1942 over Midway Island, a
>>> four-on-four melee of Wildcats vs zeros that took place in the China
>>> Theater in late 1941, an attack by 2 FW-190A4s against a wounded
>>> B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2
>>> MiG--15s.  In each case, the simulation correctly showed up the
>>> differences in aircraft performance, firepower and toughness, the 109
>>> couldn't turn with the spit, the zeros can outturn anything in the
>>> early war American arsenal, the thunderbolt is deadly if it gets a
>>> clean shot in, and I have ripped the wings off a saber by pulling an
>>> 11-G maneuver.
>>>
>>> Now, before one gets excited, the simulation provides good
>>> information about each individual plane's flight path.  Using it to
>>> play an actual engagement without using some sort of map board is a
>>> far more difficult exercise that requires the ability to construct a
>>> moderately complex simulation in Excel or some other such tool.  I
>>> have cobbled together things that work for me but aren't ready for
>>> prime time yet.  My next project is to fly a squadron of 12
>>> lightnings in a free-for-all with 12 FW-190s, and to create for it an
>>> engine to handle the mechanics of actually tracking 24 aircraft,
>>> computing the shot possibilities and giving info about relative pitch
>>> and bearings for one aircraft to another to allow for intelligent
>>> flying.  This is no small project, but should end up with a game of
>>> high complexity but manageable data loading that others might be
>>> interested in playing.
>>>
>>> If I do it correctly, it should be scalable to combats of an
>>> arbitrary size, though the sheer weight of data will become
>>> overwhelming long before the theoretical limit of several thousand
>>> aircraft would be reached.  I don't envision flying more than
>>> squadron vs squadron engagements myself.
>>>
>>> Sadly, the files aren't available on the web, or at least the web
>>> site that I was originally directed to didn't have them available.  I
>>> am willing to email them to other interested parties who may have
>>> other ideas on how to turn the excellent modeling of aircraft flight
>>> into a usable game engine.  Dean flew his aircraft on a hex grid, but
>>> provided the facility to track aircraft in Cartesian coordinates.  I
>>> have fixed a few small bugs in these calculations and they now
>>> function correctly.
>>>
>>> I have asked Dean, and he enthusiastically gave me his permission to
>>> spread this simulator among my fellow blind gamers.  He was extremely
>>> helpful in my learning how to fly the thing.  As a pay-it-forward,
>>> and since I may now actually know it better than he does (it's an old
>>> project for him) I will provide support on an as-I-can basis for
>>> anyone who is interested.  It is my hope that if I or someone else
>>> develops a useful way of taking the output data of the simulator into
>>> a tracking worksheet, we will be able to play engagements over email,
>>> and possibly even run actual missions with several players each
>>> controlling one or a small group of aircraft.  As I said, the
>>> learning curve is fairly steep and a good knowledge of trigonometry
>>> would be a useful asset for any fellow designers, but once the combat
>>> simulation portion is done, I think it would highly reward many
>>> people who would like to take the role of Ken Taylor and George
>>> Welch, or the other four Wildcat pilots who managed to take off on
>>> the morning of December 7, 1941, or that of the German pilots
>>> engaging the massed bomber formations in 1943.
>>>
>>> So, who's with me?
>>>
>>> Christopher Bartlett
>>>
>>>
>>>
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>>
>>
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