Well Jamy. If you read your mail? You know as much as I do on the proposile of the game. Sorry I couldn't be of more help. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED]
----- Original Message ----- From: "jamie coady" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, September 27, 2006 3:24 PM Subject: Re: [Audyssey] Aircraft simulator we can use > Aircraft sym sounds cool is it accessible > jamie > ----- Original Message ----- > From: "The Kolesar Brothers" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, September 27, 2006 7:40 PM > Subject: Re: [Audyssey] Aircraft simulator we can use > > >> Hi Christopher, from Ron and Leader Dog Boz. Where could one find this >> game? >> I have tried out grid games in the past and found them not to be to blind >> friendly. But I am a NASA nut and would love to learn to fly a shuttle or >> a >> plain. If it sounds interesting I'll give it a try. >> Ron >> The Kolesar Brothers and their >> great guide dogs. >> [EMAIL PROTECTED] >> >> ----- Original Message ----- >> From: "Christopher Bartlett" <[EMAIL PROTECTED]> >> To: "gamers-audyssey.org" <[email protected]> >> Sent: Wednesday, September 27, 2006 1:27 PM >> Subject: [Audyssey] Aircraft simulator we can use >> >> >>>I have recently been learning how to fly a Microsoft Excel-based >>> flight simulator that an air combat gamer by the name of Dean Essig >>> wrote to facilitate the playing of air-to-air engagements in the >>> World War I and II eras, with a few extensions to the Korean War. I >>> was initially excited to hear about such a creature because I thought >>> it might provide some accessibility in an otherwise grim part of the >>> gaming world. >>> >>> After two weeks of evaluation I can report that if one is willing to >>> invest a little time, and one is at least a moderately good Excel >>> user, this simulator is completely accessible. The other requirement >>> is a well-developed sense of spacial relations as you need to >>> translate heading, pitch and roll expressed in degrees to a >>> representation of the aircraft's attitude. >>> >>> The simulation consists of a core flight engine, the worksheet that >>> does all the calculations for the control inputs you provide and >>> several files that contain specific flight characteristic and >>> armament data for over 200 aircraft ranging from the biplane fighters >>> of WWI to most of the active service fighters and several bombers of >>> WWII, plus a few early jets. You provide four control inputs, two >>> for stick position in an x-y plane which in turn translates to roll >>> and pitch controls, throttle setting and rudder position. You have >>> limits on where these can be set, based on the aircraft's speed and >>> the G-loading you have put on the wings and the pilot. >>> >>> To date, I have flown a duel between a Spitfire and a BF-109, a >>> bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might >>> have been part of the morning of June 4, 1942 over Midway Island, a >>> four-on-four melee of Wildcats vs zeros that took place in the China >>> Theater in late 1941, an attack by 2 FW-190A4s against a wounded >>> B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2 >>> MiG--15s. In each case, the simulation correctly showed up the >>> differences in aircraft performance, firepower and toughness, the 109 >>> couldn't turn with the spit, the zeros can outturn anything in the >>> early war American arsenal, the thunderbolt is deadly if it gets a >>> clean shot in, and I have ripped the wings off a saber by pulling an >>> 11-G maneuver. >>> >>> Now, before one gets excited, the simulation provides good >>> information about each individual plane's flight path. Using it to >>> play an actual engagement without using some sort of map board is a >>> far more difficult exercise that requires the ability to construct a >>> moderately complex simulation in Excel or some other such tool. I >>> have cobbled together things that work for me but aren't ready for >>> prime time yet. My next project is to fly a squadron of 12 >>> lightnings in a free-for-all with 12 FW-190s, and to create for it an >>> engine to handle the mechanics of actually tracking 24 aircraft, >>> computing the shot possibilities and giving info about relative pitch >>> and bearings for one aircraft to another to allow for intelligent >>> flying. This is no small project, but should end up with a game of >>> high complexity but manageable data loading that others might be >>> interested in playing. >>> >>> If I do it correctly, it should be scalable to combats of an >>> arbitrary size, though the sheer weight of data will become >>> overwhelming long before the theoretical limit of several thousand >>> aircraft would be reached. I don't envision flying more than >>> squadron vs squadron engagements myself. >>> >>> Sadly, the files aren't available on the web, or at least the web >>> site that I was originally directed to didn't have them available. I >>> am willing to email them to other interested parties who may have >>> other ideas on how to turn the excellent modeling of aircraft flight >>> into a usable game engine. Dean flew his aircraft on a hex grid, but >>> provided the facility to track aircraft in Cartesian coordinates. I >>> have fixed a few small bugs in these calculations and they now >>> function correctly. >>> >>> I have asked Dean, and he enthusiastically gave me his permission to >>> spread this simulator among my fellow blind gamers. He was extremely >>> helpful in my learning how to fly the thing. As a pay-it-forward, >>> and since I may now actually know it better than he does (it's an old >>> project for him) I will provide support on an as-I-can basis for >>> anyone who is interested. It is my hope that if I or someone else >>> develops a useful way of taking the output data of the simulator into >>> a tracking worksheet, we will be able to play engagements over email, >>> and possibly even run actual missions with several players each >>> controlling one or a small group of aircraft. As I said, the >>> learning curve is fairly steep and a good knowledge of trigonometry >>> would be a useful asset for any fellow designers, but once the combat >>> simulation portion is done, I think it would highly reward many >>> people who would like to take the role of Ken Taylor and George >>> Welch, or the other four Wildcat pilots who managed to take off on >>> the morning of December 7, 1941, or that of the German pilots >>> engaging the massed bomber formations in 1943. >>> >>> So, who's with me? >>> >>> Christopher Bartlett >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. 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