The aircraft simulator presents you with information covering the 
state of the aircraft, plus the predicted state the aircraft will be 
in if controls are left at their current settings.  There are four 
cells into which you type your control inputs.  After that, you 
execute a macro I've written to calculate the changed effects of the 
new control settings, copy the values into the present column and 
recalculate the future values two seconds (one control cycle or turn) 
later.  So you play the game by altering the four control values to 
respond to your aircraft's current heading, pitch and roll, as well 
as impending stall or spin conditions.

I'm in the process of putting together a tutorial for blind players 
to supplement the useful but incomplete documentation that came with 
the original files.

        Christopher Bartlett



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