The aircraft simulator presents you with information covering the
state of the aircraft, plus the predicted state the aircraft will be
in if controls are left at their current settings. There are four
cells into which you type your control inputs. After that, you
execute a macro I've written to calculate the changed effects of the
new control settings, copy the values into the present column and
recalculate the future values two seconds (one control cycle or turn)
later. So you play the game by altering the four control values to
respond to your aircraft's current heading, pitch and roll, as well
as impending stall or spin conditions.
I'm in the process of putting together a tutorial for blind players
to supplement the useful but incomplete documentation that came with
the original files.
Christopher Bartlett
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