Hi,
Yeah, so true. In fact, the older games Asteroids, Pacman, etc did cost 
about $40 back in the 80's, but now days they ship on portible devices, 
and are quite inexpensive. I've seen games like Asteroids for cell 
phones, Activision has a new Atari line with it, and there are free 
clones for say Linux that is very very cheap. Wasn't that way in 1979 
when the game first came out. It was extremely expensive back then.
Only a few years ago I saw an Activision cd rom with 20 arcade games for 
about $19.95. It had Galaxian, Asteroids, Packman, Dig Dug, and so on 
and they came out to about $1.00 each.
Activision a multimmillion dollar company can do that sort of thing. Att 
$1.00 each for an accessible game dev you are talking around $500 of the 
sale of one game, and that isn't much.



Phil Vlasak wrote:
> Hi Nicol,
>  When you get 60 mainstream  games for $12 which is 20 cents per game they 
> are probably games written twenty years ago so it does not cost them much to 
> repackage them and back then they were about $30 each.
> Mainstream games have an audience of hundreds of millions of people around 
> the world and sell hundreds of millions of copies, so if you sell one 
> hundred million copies of a game you can charge twenty cents for it and make 
> money.
> In the accessible game market we are lucky to sell 500 to 1000 copies of a 
> game and if we charged twenty cents for each that would total $100 to $200 
> which would not cover the cost of the web site to hold them.
> sincerely,
> Phil
> [EMAIL PROTECTED]
>   


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