Hi, My son has something similar to this. it only cost about $15 and you can buy cartridges for it that only cost about $10 and have many games on it. Of course all of the games came out many years ago. These older games weren't very graphic nor sound intensive. In fact I think most sound were "midi" style which took hardly no processor or coding power to create. That is why they are so cheap. Think of it this way, you would not expect to pay today's values for a 20 year old car , Would you? Plus as it has been pointed out the main stream games are massively produced to pay hundreds if not thousands of people while the accessible developers are usually a one-man show.
Rich On Friday, September 29, 2006 5:36 AM Thomas Ward wrote Subject: Re: [Audyssey] the unfortune regarding accessible g Hi Nicol, Oh, ok. I know what you are talking about. I have seen those tv games around at the stores, and in terms of price they are cheaper than accessible games. As to why the accessible games sound much better that is because we use real sounds recorded in to wav files, and play them back. In several console games, especially classic arcade games like you re talking about, the sound effects are computer generated using mathematical formulas and tones. Basically, allot of tones, beeps, and notes are used to generate sound for those games. While they don't sound at all real some of those sound effects over the years have become quite popular. The sounds for Super Mario Brothers for example is all computer generated, but anything else just wouldn't be Mario. Packman is another game where the sounds are very unique. The Packman death sounds, eating power pellets, and so on are cool to listen to. You mentioned sighted people don't need sounds to play, that is true, but most sighted gamers do like them. I always enjoyed sounds when I played games even when I still had sight. I mean when you shoot, jump, run etc you expect some sort of sound. When a pinball hit a bumper you expected a ding or something. The only time I didn't play with sounds when I took my portable games with me. Now, back in those days the portible games were very tall, looked like a arcade machine, and sat on your lap. I had Donkey Kong, Packman, and Asteroids. They had a switch on them to turn sound on and off. If I wasplaying in the back seat of the car my parents wanted the sound off so I wouldn't desterb them in driving. I didn't like the lack of sound very much even though I could play the games perfectly fine. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
