Hi,
My son has something similar to this. it only cost about $15 and you can buy 
cartridges for it that only cost about $10 and have many games on it. Of 
course all of the games came out many years ago. These older games weren't 
very graphic nor sound intensive. In fact I think most sound were "midi" 
style which took hardly no processor or coding power to create. That is why 
they are so cheap. Think of it this way, you would not expect to pay today's 
values for a 20 year old car , Would you? Plus as it has been pointed out 
the main stream games are massively produced to pay hundreds if not 
thousands of people while the accessible developers are usually a one-man 
show.

  Rich

  On Friday, September 29, 2006 5:36 AM Thomas Ward wrote
  Subject: Re: [Audyssey] the unfortune regarding accessible g
  Hi Nicol,
  Oh, ok. I know what you are talking about. I have seen those tv games
  around at the stores, and in terms of price they are cheaper than
  accessible games.
  As to why the accessible games sound much better that is because we use
  real sounds recorded in to wav files, and play them back. In several
  console games, especially classic arcade games like you re talking
  about, the sound effects are computer generated using mathematical
  formulas and tones. Basically, allot of tones, beeps, and notes are used
  to generate sound for those games. While they don't sound at all real
  some of those sound effects over the years have become quite popular.
  The sounds for Super Mario Brothers for example is all computer
  generated, but anything else just wouldn't be Mario. Packman is  another
  game where the sounds are very unique. The Packman death sounds, eating
  power pellets, and so on are cool to listen to.
  You mentioned sighted people don't need sounds to play, that is true,
  but most sighted gamers do like them. I always enjoyed sounds when I
  played games even when I still had sight. I mean when you shoot, jump,
  run etc you expect some sort of sound. When a pinball hit a bumper you
  expected a ding or something.
  The only time I didn't play with sounds when I took my portable games
  with me. Now, back in those days the portible games were very tall,
  looked like a arcade machine, and sat on your lap. I had Donkey Kong,
  Packman, and Asteroids. They had a switch on them to turn sound on and
  off. If I wasplaying in the back seat of the car my parents wanted the
  sound off so I wouldn't desterb them in driving. I didn't like the lack
  of sound very much even though I could play the games perfectly fine.
_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to