Hello Rachel.
Let me give you an example of a good conversation. Let's say you have 
three characters. Ben, Cathy, and Stacey. Ben has a computer and you 
found it in his room but you are asked for the password to use it. Of 
course you don't know the password but you need to find it out. 
Somewhere else in the house you find a piece of scrap paper in a box of 
Ben's and all it says on it is the word, "mom". You figure this is it, 
this is the password and you go type it in. Wrongo!, the word mom is not 
the password. Now, let's say you start asking characters around about 
ben. So, you find Cathy in a room and you type ask cathy about ben, she 
replies. "Ben is a nice guy, he's really close to his mom." OK, no help 
there. Now you find Stacey and when you ask stacey about ben you get the 
answer, "Ben is great, his mother Wendy is really nice too."

What would you try for a password now?

To make this work you would edit the character Stacey and in the subject 
edit box just type a single word, that word is "ben" so you would type 
ask stacey about ben. In the answer edit box you would put in what 
Stacey says above.  If you want the same answer for multiple subjects 
separate the words with comas. For example. One thing which I do in my 
games. If I have a character Stacey and you want to know more about her 
you would ask stacey about stacey. To me that sounds a little cheesy  so 
in the ask edit box I put the words stacey,herself. This way you get the 
same response whether you type:

ask stacey about stacey

or

ask stacey about herself

This is a little better English imho so sounds better. You can also make 
the response be different based on a task which might have happened. For 
example. Let's say that Stacey is mad at Cathy because she thinks Cathy 
stole her wallet. So, in the first answer edit box of the subject Cathy 
you would put something like, "I don't like her much, I think she stole 
my wallet." You then have a task which you would type to Stacey after 
finding the wallet of course like: tell stacey about wallet. In this 
case let's say you found the wallet under Stacey's own bed. Back in the 
subject line there is but if after task combo box. here you would choose 
the task tell Stacey about wallet. tab again and you are in a new edit 
box. This is the response to asking Stacey about Cathy but after you 
told Stacey about the Wallet. The answer here might be, "I feel bad for 
thinking Cathy stole my wallet, she really is a nice person."

So, this way you get two different responses depending on if a certain 
task has been completed.

Hope this helps.


* Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
> ah wow, sounds good! :)
> with the conversations, when you are typing in a subject, is that 
> like a question the player would ask to the character, and then the 
> next feild is what the character would reply with?
>          Cheers!


-- 
Then said he unto him, Because thou hast not obeyed the voice of
the LORD, behold, as soon as thou art departed from me, a lion
shall slay thee. And as soon as he was departed from him, a lion
found him, and slew him.
                -- 1 Kings 20:36
Raul A. Gallegos ... IliwSsmc

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