Hello Rachel.
Let me give you an example of a good conversation. Let's say you have
three characters. Ben, Cathy, and Stacey. Ben has a computer and you
found it in his room but you are asked for the password to use it. Of
course you don't know the password but you need to find it out.
Somewhere else in the house you find a piece of scrap paper in a box of
Ben's and all it says on it is the word, "mom". You figure this is it,
this is the password and you go type it in. Wrongo!, the word mom is not
the password. Now, let's say you start asking characters around about
ben. So, you find Cathy in a room and you type ask cathy about ben, she
replies. "Ben is a nice guy, he's really close to his mom." OK, no help
there. Now you find Stacey and when you ask stacey about ben you get the
answer, "Ben is great, his mother Wendy is really nice too."
What would you try for a password now?
To make this work you would edit the character Stacey and in the subject
edit box just type a single word, that word is "ben" so you would type
ask stacey about ben. In the answer edit box you would put in what
Stacey says above. If you want the same answer for multiple subjects
separate the words with comas. For example. One thing which I do in my
games. If I have a character Stacey and you want to know more about her
you would ask stacey about stacey. To me that sounds a little cheesy so
in the ask edit box I put the words stacey,herself. This way you get the
same response whether you type:
ask stacey about stacey
or
ask stacey about herself
This is a little better English imho so sounds better. You can also make
the response be different based on a task which might have happened. For
example. Let's say that Stacey is mad at Cathy because she thinks Cathy
stole her wallet. So, in the first answer edit box of the subject Cathy
you would put something like, "I don't like her much, I think she stole
my wallet." You then have a task which you would type to Stacey after
finding the wallet of course like: tell stacey about wallet. In this
case let's say you found the wallet under Stacey's own bed. Back in the
subject line there is but if after task combo box. here you would choose
the task tell Stacey about wallet. tab again and you are in a new edit
box. This is the response to asking Stacey about Cathy but after you
told Stacey about the Wallet. The answer here might be, "I feel bad for
thinking Cathy stole my wallet, she really is a nice person."
So, this way you get two different responses depending on if a certain
task has been completed.
Hope this helps.
* Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
> ah wow, sounds good! :)
> with the conversations, when you are typing in a subject, is that
> like a question the player would ask to the character, and then the
> next feild is what the character would reply with?
> Cheers!
--
Then said he unto him, Because thou hast not obeyed the voice of
the LORD, behold, as soon as thou art departed from me, a lion
shall slay thee. And as soon as he was departed from him, a lion
found him, and slew him.
-- 1 Kings 20:36
Raul A. Gallegos ... IliwSsmc
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