I eventually figured that part out with trial and error. The thing I'm 
having trouble with now is that I'd like for one of the quests in my game to 
be for the player to clear a hoard of giant rats out of the cellar of the 
first inn in exchange for a reward. But I'm not certain how I'd go about 
working that in. I know that tocreate monsters you do it in the character 
creator, but yyou put Unknown for the gender. The problem is that if  wanted 
to have, say, twenty-five rats for the player to kill, I'd need a way to set 
it so that they don't all show up at once. I'm also having trouble with 
setting up character and enemy stats. I don't want either to be too strong 
for the other, so I'm not sure what a good setting would be. I'm also not 
clear on the stamina thing.I tested my adventure thus far, but when I type 
Status into the box to view my character's stats, instead of numbers for 
stamina i got a bunch of letters. This of course made no sense. Then I'm 
also playing an adventure that someone else wrote and it's really confusing. 
It's called The Demon Hunter, and I'm thoroughly stumped.
----- Original Message ----- 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 12, 2006 8:57 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> Hello Rachel.
> Let me give you an example of a good conversation. Let's say you have
> three characters. Ben, Cathy, and Stacey. Ben has a computer and you
> found it in his room but you are asked for the password to use it. Of
> course you don't know the password but you need to find it out.
> Somewhere else in the house you find a piece of scrap paper in a box of
> Ben's and all it says on it is the word, "mom". You figure this is it,
> this is the password and you go type it in. Wrongo!, the word mom is not
> the password. Now, let's say you start asking characters around about
> ben. So, you find Cathy in a room and you type ask cathy about ben, she
> replies. "Ben is a nice guy, he's really close to his mom." OK, no help
> there. Now you find Stacey and when you ask stacey about ben you get the
> answer, "Ben is great, his mother Wendy is really nice too."
>
> What would you try for a password now?
>
> To make this work you would edit the character Stacey and in the subject
> edit box just type a single word, that word is "ben" so you would type
> ask stacey about ben. In the answer edit box you would put in what
> Stacey says above.  If you want the same answer for multiple subjects
> separate the words with comas. For example. One thing which I do in my
> games. If I have a character Stacey and you want to know more about her
> you would ask stacey about stacey. To me that sounds a little cheesy  so
> in the ask edit box I put the words stacey,herself. This way you get the
> same response whether you type:
>
> ask stacey about stacey
>
> or
>
> ask stacey about herself
>
> This is a little better English imho so sounds better. You can also make
> the response be different based on a task which might have happened. For
> example. Let's say that Stacey is mad at Cathy because she thinks Cathy
> stole her wallet. So, in the first answer edit box of the subject Cathy
> you would put something like, "I don't like her much, I think she stole
> my wallet." You then have a task which you would type to Stacey after
> finding the wallet of course like: tell stacey about wallet. In this
> case let's say you found the wallet under Stacey's own bed. Back in the
> subject line there is but if after task combo box. here you would choose
> the task tell Stacey about wallet. tab again and you are in a new edit
> box. This is the response to asking Stacey about Cathy but after you
> told Stacey about the Wallet. The answer here might be, "I feel bad for
> thinking Cathy stole my wallet, she really is a nice person."
>
> So, this way you get two different responses depending on if a certain
> task has been completed.
>
> Hope this helps.
>
>
> * Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
>> ah wow, sounds good! :)
>> with the conversations, when you are typing in a subject, is that
>> like a question the player would ask to the character, and then the
>> next feild is what the character would reply with?
>>          Cheers!
>
>
> -- 
> Then said he unto him, Because thou hast not obeyed the voice of
> the LORD, behold, as soon as thou art departed from me, a lion
> shall slay thee. And as soon as he was departed from him, a lion
> found him, and slew him.
> -- 1 Kings 20:36
> Raul A. Gallegos ... IliwSsmc
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to