hi robbin can i to havethe game self distruct as well please and thank you? 
Many thanks. from Mich Verrier from New Liskeard Ontario Canada.
----- Original Message ----- 
From: "Brandon armstrong" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, October 22, 2006 1:23 PM
Subject: Re: [Audyssey] playability of Playstation 2 games?


> hi roben can i have the game self destruct?>
> Brandon
> ----- Original Message ----- 
> From: "Ryan Strunk" <[EMAIL PROTECTED]>
> To: "'Ken the Crazy'" <[EMAIL PROTECTED]>; "'Gamers Discussion list'"
> <[email protected]>
> Sent: Sunday, October 22, 2006 11:18 AM
> Subject: Re: [Audyssey] playability of Playstation 2 games?
>
>
>>I think it all comes down to what you're looking for in a game, how much
>> sighted help you have, how much you're willing to experiment, and a whole
>> host of other factors. In the end, it all amounts to how much
>> accessibility
>> you want, and what degree of inaccessibility you're willing to put up
>> with.
>> Would you know just from the sounds that one of Scorpion's combos in MK
>> III
>> has him pulling out a battleaxe and slicing his opponent up with it? Can
>> you
>> tell what a fatality does just by the sounds it makes, or do you need a
>> sighted person or internet site to describe them to you?
>> Personally, I'm into the games purely from a point of nostalgia, and 
>> enjoy
>> watching someone play if they describe. Occasionally, I'll even pick up a
>> controller, study the move lists, and do a little button mashing myself,
>> but
>> I also won't convince myself that I'm really playing the game. I could
>> probably steal a car in GTA III, and could probably shoot a few people,
>> but
>> I could never jump the buildings on my motorcycle or take pictures of the
>> philandering senator--and if I can't do those things, I can't complete 
>> the
>> game, and if I can't complete the game, is it really even accessible?
>>
>> Ryan
>>
>>
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>
>
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