Hi Damien
In DirectX there is a function to have it wait for the wave file to finish
playing. It looks something like
wave1.Play DSBPLAY_DEFAULT
Do
DoEvents
Loop While wave1.GetStatus = DSBSTATUS_PLAYING
There is also a function just to check to see if it is still playing so that
your game can be doing other things in the mean time.
And here is my Hello World VB6 program
x = MsgBox(" Hello World ", 1, " ")
You may want to put a
end
unload me
Just so that the program finishes correctly.
HTH
BFN
Jim
Anything simple is stated in the most complicated manner.
[EMAIL PROTECTED]
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Chardon Ohio USA
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