Hi Damien

In DirectX there is a function to have it wait for the wave file to finish 
playing.  It looks something like

wave1.Play DSBPLAY_DEFAULT
Do
DoEvents
Loop While wave1.GetStatus = DSBSTATUS_PLAYING

There is also a function just to check to see if it is still playing so that 
your game can be doing other things in the mean time.

And here is my Hello World VB6 program

x = MsgBox(" Hello World ", 1, " ")

You may want to put a 

end
unload me

Just so that the program finishes correctly.

HTH

BFN

     Jim

Anything simple is stated in the most complicated manner.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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