Well I don't know how much I spent on games, I have most of liam's games, all 
of jims,and gma games games.
I spent loads of cash on all these, I also have all the bsc arcade packs.
I don't really want to spend heaps to upgrade everything unless I have to.
At 09:23 AM 11/28/2006, Thomas Ward wrote:
>Hi Ari,
>The entire problem with Vista for us is that Microsoft is being very 
>silent and tight jawed about Vista except what they want you to know. 
>I've only managed to find out tidbits through talking to other devs who 
>have tested it, and stuff I read between the lines on the Vista Platform 
>SDK.
>However.... The message I have recieved through the info I have heard 
>and read so far is the message they have quietly implied to us is the 
>adapt or die attitude.  In some ways I can't blame them as they have 
>been running the same old libraries for ages, and now the new platform 
>SDK is completely new and different. That is why many programs and even 
>games or going to die when Vista comes out. Naturally, Vista games will 
>not be backward compatible unless the company is using the .NET 
>Framework which is backward compatible to any operating system that uses 
>the same framework, and in the case of games DirectX as well.
>I do know they will be releasing .NET Framework 3.0 for Win 2000, XP, 
>and Windows Server 2003, sometime next year so those operating systems 
>will have some compatibility with Vista for sure. 95, 98, ME apps will 
>be dead.
>As for DirectX 10 I believe it will bre backward compatible with DirectX 
>9.0 managed. I specified managed which is he .NET version of the DirectX 
>libraries. 9.0 had 8.0 compatibility libs for say VB 6, Visual C++ 6, 
>etc, but Microsoft has discontinued support for Visual Studio 98, which 
>is 6.0, and you can expect anything written in that era of languages are 
>going to die a quick death if they don't adapt soon. I saw this coming 
>in 20904 and started off with .NET to get ahead of the screaming that 
>will accompany the old line VB 6 devs if Vista doesn't support those apps.
>The good news our accessible game developers are slowly but surely 
>moving to C#.NET or VB.NET. I know Justin knows VB.NET, Che knows 
>VB.NET, Josh I think went to C#.NET,  I believe it was Liam playing with 
>VB.NET a little bit, I am using C#.NET for all my titles, and that is a 
>good sign that developers are in the process of making the switch. 
>However, the status of our older titles will have to wait for Vista to 
>come out. Perhaps it is not as bad as we think it will be, and it could 
>be worse than we think. I know most of the games for accessible games 
>are VB 6 like the Kitchens Inc games, the GMA Game Engine, Lone Wolf, 
>Trek 2000, Liam's Games, and plenty of others, and if Vista doesn't have 
>proper support for those older apps those games are going to crash, and 
>the accessible gaming market will come to a screaming hault in that event.
>Either way, Vista is probably going to be a highly expensive upgrade for 
>the accessibility community. We will have to upgrade to the latest 
>screen readers as I have been told for a fact that anything, I do mean 
>anything older, than the latest Jaws or Window eyes will not run on 
>Vista and work properly. That is tough as I know people still running 
>Jaws 4.5 and 5.0 on XP, Window Eyes 4.2, and so on and they will be 
>paying through the nose to fully upgrade screen readers to run with the 
>thing.
>If, I mean if, many accessible games don't work, need to be rewitten, I 
>can imagine upgrade or repurchase prices would be in order for the work 
>involved in porting them to the new operating system which would have to 
>be done sooner or later to maintain some kind of value. Else will end up 
>like the old dos games fforgotten and unplayed.
>I can see several other programs requiring updates, and the entire 
>upgrade becoming an investment.
>However, XP still has allot of life in it and even though Vista will hit 
>the seen next year there is nothing wrong in holding to XP for a couple 
>of more years buying the necessary upgrades one at a time, and of course 
>wait for the accessible games to test and figure out if the products 
>will work on Vista or not. All of this is pretty much the hypathetical 
>long view on my part.
>
>
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