This is a most interesting development. I was quite impressed with the sound 
demonstration of Torent. I'm also interested in Tom's reaction to the demo. 
He also is working on an Asteroids game as a tutorial and free game for 
people. I very much hope both of these games galvanises the gaming community 
and developers within it. The announcement from Surreal Horrizons gave some 
idea of what we're in for from that quarter. Tom has hinted that he's 
planning to add some twists to his Asteroids game as well. My question 
therefore is for Tom. Do you use a different approach in terms of basic 
navigation and aiming? Also, what kind of additions are you planning for 
your free Asteroids? Alien Outback and Troopanum shows clearly that there is 
more than one way to approach a basic classic arcade game. I assume both 
games are going to take a while to complete.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]


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