This is a most interesting development. I was quite impressed with the sound demonstration of Torent. I'm also interested in Tom's reaction to the demo. He also is working on an Asteroids game as a tutorial and free game for people. I very much hope both of these games galvanises the gaming community and developers within it. The announcement from Surreal Horrizons gave some idea of what we're in for from that quarter. Tom has hinted that he's planning to add some twists to his Asteroids game as well. My question therefore is for Tom. Do you use a different approach in terms of basic navigation and aiming? Also, what kind of additions are you planning for your free Asteroids? Alien Outback and Troopanum shows clearly that there is more than one way to approach a basic classic arcade game. I assume both games are going to take a while to complete. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED]
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