Hi Bryan, How weird... you can access http://www.audiogamemaker.com/manual/ or not?
Greets, Richard (concerned with AudioGameMaker.com :( ) ----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, December 06, 2006 1:50 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Uh, I forget who, but somebody reported a problem with getting the site to > load. All that came up was the title bar. I, too, am experiencing this > problem. I was going to view the manual and stuff but the page doesn't > seem > to load. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > ----- Original Message ----- > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, December 05, 2006 5:25 PM > Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > > >> Hi David, >> >> I'll try to answer that question the best I can: >> >> Every game that is created with Audio Game Maker consists of multiple >> files: >> a standard Audio Game Player.exe, some standard library files, an XML >> file >> that contains all the data of the game, and four folders that contain all >> the sound files that are used in the game. To distribute a game, you >> simply >> share these files with someone else (simply .zip them up and send 'm). >> That >> person does not need to have Audio Game Maker, as all games are >> stand-alone. >> However, when someone receives a game from somebody else and puts the >> files >> in the Audio Game Maker folder, that person is able to open the .XML game >> file using Audio Game Maker. This means that when you create a game with >> Audio Game Maker and distribute it (either for free, money, goats, Linden >> dollars or MySpace kudos) others can access your game file later on, edit >> it, change the soundfiles, and distribute it themselves for even more >> goats >> or red paperclips. >> >> Therefore I hope you see that once you sell one game and it's out on the >> Net, others can easily modify it. I personally don't have anything >> against >> you selling a game you made with Audio Game Maker (you have every right >> to >> ask for compensation for your hard work), but with how Audio Game Maker >> works, you probably won't make that much money. Although, I might add, I >> hereby dare the community to come up with your own economic system if you >> want ;) Like a donation system, or a "ransom marketing" system (you >> create >> a >> game but not yet release it, advertise it, and when you receives enough >> money in donations, you release the game for free), etc. etc.. I dare you >> all, folks ... (smile) ... >> >> The goals of the Audio Game Maker project are: >> >> 1) to increase the amount of audio games >> 2) give visually impaired wanna-be game designers a chance to develop >> their >> own audio games with a (simple) "what you hear is what you get"- kind of >> tool (at least something simpler than C++) >> >> I am personally very interested in point 1, since "more games" means >> "more >> examples added to the discourse" means "more knowledge on audio game >> design" >> and "more examples of accessible game design for the general game >> industry". >> >> For us there is no financial gain in this whole project. We decided for a >> "non-protected" format for the games for several reasons. One was that it >> is >> quite hard (given the short amount of time in which Audio Game Maker is >> conceived) to create a tool with which one can create games that are >> copy-protected/piracy safe. The other was that we would like to create a >> community of people all developing audio games, sharing their ideas and >> games with each other, teaming up to build larger games together. We were >> thinking along the lines of this: let's say that there are a few people >> out >> there who want to build a Pong-type of game. With Audio Game Maker, once >> someone has finished a Pong game, others can use that game to create >> their >> own version, convert it into an Arkenoid type of game, etc. >> >> Many of you are currently into modding existing audio games. Think of >> this >> as not only being able to change each others sound files, but also take a >> game and make it your own. This is something that has been going on with >> Flash/Shockwave game development for many years already. >> >> Is this enough of an answer? >> >> Greets and thanks for your interest! >> >> Richard >> >> >> >> >> >> >> >> >> >> ----- Original Message ----- >> From: "david" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Tuesday, December 05, 2006 11:07 PM >> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >> >> >>> I'm asking this because I'm not sure of the copyright issues. Are we >>> allowed >>> to sell the games we create, or do they have to be free? >>> ----- Original Message ----- >>> From: "shaun everiss" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]>; "Discussion list for >>> blind gamers" <[email protected]> >>> Sent: Tuesday, December 05, 2006 11:12 AM >>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek >>> >>> >>>>I neverrealised you were making an audio game maker. >>>> At 01:05 AM 12/6/2006, AudioGames.net wrote: >>>>>Hello! >>>>> >>>>>For those interested, we're secretly adding stuff to >>>>>http://www.audiogamemaker.com/ . One draft of the manual is already >>>>>online >>>>>(please be aware that this is not yet a finalised version - the >>>>>contents >>>>>is still likely to change and there are quite a few typo's in there as >>>>>well). But this may give you some insights in what Audio Game Maker >>>>>will >>>>>be. >>>>> >>>>>We also fixed the registration at the Game Accessibility forum >>>>>(http://www.game-accessibility.com/forum/index.php). Not that this >>>>>forum >>>>>is also the home of the Audio Game Maker Forum, where you can share the >>>>>audio games you developed yourselves, ask for advice and meet others. >>>>>There were some issues with bad referrals during the old registration >>>>>but >>>>>we fixed them now. We welcome all to come have a look. >>>>> >>>>>Greets, >>>>> >>>>>Richard >>>>> >>>>>http://www.audiogames.net >>>>>http://www.game-accessibility.com >>>>>http://www.audiogamemaker.com >>>>>_______________________________________________ >>>>>Gamers mailing list .. [email protected] >>>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>>visit >>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>>any subscription changes via the web. >>>> >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
