how would donationware work though? How exactly would people send in 
donation if lets say the person does not have a site?



-------------

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>; "Gamers Discussion list" 
<[email protected]>
Sent: Tuesday, December 05, 2006 9:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> unless there is a way of incripting the xml files I doubt there is much 
> point in selling the games you make.
> donationware sounds a good option, freeware, although opensource probably 
> will work just as well.
> At 01:25 PM 12/6/2006, AudioGames.net wrote:
>>Hi David,
>>
>>I'll try to answer that question the best I can:
>>
>>Every game that is created with Audio Game Maker consists of multiple 
>>files:
>>a standard Audio Game Player.exe, some standard library files, an XML file
>>that contains all the data of the game, and four folders that contain all
>>the sound files that are used in the game. To distribute a game, you 
>>simply
>>share these files with someone else (simply .zip them up and send 'm). 
>>That
>>person does not need to have Audio Game Maker, as all games are 
>>stand-alone.
>>However, when someone receives a game from somebody else and puts the 
>>files
>>in the Audio Game Maker folder, that person is able to open the .XML game
>>file using Audio Game Maker. This means that when you create a game with
>>Audio Game Maker and distribute it (either for free, money, goats, Linden
>>dollars or MySpace kudos) others can access your game file later on, edit
>>it, change the soundfiles, and distribute it themselves for even more 
>>goats
>>or red paperclips.
>>
>>Therefore I hope you see that once you sell one game and it's out on the
>>Net, others can easily modify it. I personally don't have anything against
>>you selling a game you made with Audio Game Maker (you have every right to
>>ask for compensation for your hard work), but with how Audio Game Maker
>>works, you probably won't make that much money. Although, I might add, I
>>hereby dare the community to come up with your own economic system if you
>>want ;) Like a donation system, or a "ransom marketing" system (you create 
>>a
>>game but not yet release it, advertise it, and when you receives enough
>>money in donations, you release the game for free), etc. etc.. I dare you
>>all, folks ... (smile) ...
>>
>>The goals of the Audio Game Maker project are:
>>
>>1) to increase the amount of audio games
>>2) give visually impaired wanna-be game designers a chance to develop 
>>their
>>own audio games with a (simple) "what you hear is what you get"- kind of
>>tool (at least something simpler than C++)
>>
>>I am personally very interested in point 1, since "more games" means "more
>>examples added to the discourse" means "more knowledge on audio game 
>>design"
>>and "more examples of accessible game design for the general game 
>>industry".
>>
>>For us there is no financial gain in this whole project. We decided for a
>>"non-protected" format for the games for several reasons. One was that it 
>>is
>>quite hard (given the short amount of time in which Audio Game Maker is
>>conceived) to create a tool with which one can create games that are
>>copy-protected/piracy safe. The other was that we would like to create a
>>community of people all developing audio games, sharing their ideas and
>>games with each other, teaming up to build larger games together. We were
>>thinking along the lines of this: let's say that there are a few people 
>>out
>>there who want to build a Pong-type of game. With Audio Game Maker, once
>>someone has finished a Pong game, others can use that game to create their
>>own version, convert it into an Arkenoid type of game, etc.
>>
>>Many of you are currently into modding existing audio games. Think of this
>>as not only being able to change each others sound files, but also take a
>>game and make it your own. This is something that has been going on with
>>Flash/Shockwave game development for many years already.
>>
>>Is this enough of an answer?
>>
>>Greets and thanks for your interest!
>>
>>Richard
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>----- Original Message ----- 
>>From: "david" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Tuesday, December 05, 2006 11:07 PM
>>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> I'm asking this because I'm not sure of the copyright issues. Are we
>>> allowed
>>> to sell the games we create, or do they have to be free?
>>> ----- Original Message ----- 
>>> From: "shaun everiss" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>; "Discussion list for
>>> blind gamers" <[email protected]>
>>> Sent: Tuesday, December 05, 2006 11:12 AM
>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>>I neverrealised you were making an audio game maker.
>>>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>>>Hello!
>>>>>
>>>>>For those interested, we're secretly adding stuff to
>>>>>http://www.audiogamemaker.com/ . One draft of the manual is already
>>>>>online
>>>>>(please be aware that this is not yet a finalised version - the 
>>>>>contents
>>>>>is still likely to change and there are quite a few typo's in there as
>>>>>well). But this may give you some insights in what Audio Game Maker 
>>>>>will
>>>>>be.
>>>>>
>>>>>We also fixed the registration at the Game Accessibility forum
>>>>>(http://www.game-accessibility.com/forum/index.php). Not that this 
>>>>>forum
>>>>>is also the home of the Audio Game Maker Forum, where you can share the
>>>>>audio games you developed yourselves, ask for advice and meet others.
>>>>>There were some issues with bad referrals during the old registration 
>>>>>but
>>>>>we fixed them now. We welcome all to come have a look.
>>>>>
>>>>>Greets,
>>>>>
>>>>>Richard
>>>>>
>>>>>http://www.audiogames.net
>>>>>http://www.game-accessibility.com
>>>>>http://www.audiogamemaker.com
>>>>>_______________________________________________
>>>>>Gamers mailing list .. [email protected]
>>>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>>visit
>>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>>any subscription changes via the web.
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Gamers mailing list .. [email protected]
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>> _______________________________________________
>>> Gamers mailing list .. [email protected]
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>>_______________________________________________
>>Gamers mailing list .. [email protected]
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to