Hi Ken, Well, I don't think of yur suggestions as stupid, but I do think it is sort of impractical Smile.
.Ken the Crazy wrote: > Here is how I would work it. You're planning your moves, in real time. As > you go from ship to ship, you scan and do all that--but it all takes time. > Then, if one ship gets into firing position, everything else stops and that > one ship becomes the focal point. All you can do is fly by the seat of your > pants and fight. When that ship's fighting is done, you either continue > commanding it, or in the event it is destroyed, you go to a nearby ship. > What if two engagements occur simultaneously? You just fight out the first > battle and then once it's over go to the second ship's battle. > Yeah, I know, the ships couldn't interact. > Hmmmmmm > Well, I guess the battle would be sort of turn based, the enemy not being > able to fire till you're done or if you wait more than five secs to fire. > By the way, just imagine real time combat--you aim at a ship, and press 1 > for phasers. You hear a power-up sound, and when it gets to a desirable > high pitch, you hit space and nail 'em. To launch torpedoes, just hit 2 for > photon and 3 for quantum--as many times as you want so you don't have to > stop combat to tell the computer how many to launch. > Well, this all sounds kinda stupid written down, but |I'll send it on > anyway--maybe you can get something useful out of it. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
