Hi Ken,
Well, I don't think of yur suggestions as stupid, but I do think it is 
sort of impractical
Smile.

.Ken the Crazy wrote:
> Here is how I would work it.  You're planning your moves, in real time.  As 
> you go from ship to ship, you scan and do all that--but it all takes time. 
> Then, if one ship gets into firing position, everything else stops and that 
> one ship becomes the focal point.  All you can do is fly by the seat of your 
> pants and fight.  When that ship's fighting is done, you either continue 
> commanding it, or in the event it is destroyed, you go to a nearby ship.
> What if two engagements occur simultaneously?  You just fight out the first 
> battle and then once it's over go to the second ship's battle.
> Yeah, I know, the ships couldn't interact.
> Hmmmmmm
> Well, I guess the battle would be sort of turn based, the enemy not being 
> able to fire till you're done or if you wait more than five secs to fire.
> By the way, just imagine real time combat--you aim at a ship, and press 1 
> for phasers.  You hear a power-up sound, and when it gets to a desirable 
> high pitch, you hit space and nail 'em.  To launch torpedoes, just hit 2 for 
> photon and 3 for quantum--as many times as you want so you don't have to 
> stop combat to tell the computer how many to launch.
> Well, this all sounds kinda stupid written down, but |I'll send it on 
> anyway--maybe you can get something useful out of it.
>   


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