well yes, but those are agreements with david that you have to give him the
money that you make from the games.

regards,

damien




----- Original Message -----
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, December 16, 2006 10:00 AM
Subject: Re: [Audyssey] GMA Engine was judgement day


> Talk about it with David--there are ways around paying big bucks.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, December 16, 2006 2:30 AM
> Subject: [Audyssey] GMA Engine was judgement day
>
>
> > Hi Don,
> > GMA's Engine is pretty nice for amature developers, but it does have a
> > pretty big price tag attached to it.
> > I'd only go for the engine if you were seriously considering commercial
> > development. Otherwise it is much cheaper to learn a language such as
> > C#.NET, download Visual C# Express for free, DirectX SDK, and start
> > writing games.
> > Smile.
> >
> >
> > Don Voyles wrote:
> >> Hi Sly!
> >>
> >>     Thank you for the url.  I just put it in my favorites.  Have you
> >> downloaded the lw missions from 95 to 99i?
> >>     I have another 7 to 10 here pretty soon.  I have read the manual on
> >> audiogamemaker and it looks interesting.  It does not look to difficult
> >> to
> >> use.  I think I will talk to David Greenwood about his engine.
> >>
> >
> >
> > _______________________________________________
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> >
> >
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> >
> >
>
>
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