Actually Tom, Quake generates messages as different players / bots do 
different things in real time, but I think the work involved in making this 
happen for the Trek game would make it prohibitive; in other words, a 
complete rewrite.  ICK!!!

   -And again, your point with the explosions and such happening all at 
once and people not knowing what's going on is a valid one, as many of you 
have reported that very thing in Quake, even though there are messages to 
let players know, so unless someone actually knows a little bit about the 
game ahead of time, and what to expect, it could be rather 
disconcerting.  Anyway, just a few thoughts....

   Have a great evening!...

Smiles,

Cara

At 06:21 AM 12/26/2006 -0500, you wrote:

>Hi Christopher,
>Ummm... How exactly am I suppose to make all moves sequential? I mean
>after all each ship has to take it's own turn and messages are announced
>on who did what as they happen. If we are talking true sequential play
>then we are talking about multi-threading the game, no messages, and
>when moves start basically you would hear is lots of shooting,
>explosions, and no idea of what is happening.
>Basically, my idea for STFC was of an up-to-date version of Trek 2000 or
>Battle Begins. Nothing more nothing less. Smile.
>
>
>
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