Hi All, have just started reading the docs for the Direct X SDK and have a question.
Under 3D sound generation, the docs say that direct sound can have only one listener object. If I'm reading this correctly, in order to create an online virtual environment, would I then need to write a bit of code that would work with each virtual listener on the client side and process it on the server side to move each listener in relation to each other? <smile> I know this sort of seems obvious, but I'm looking for a few tips / tricks here to make it a bit less dicey. as my work with Quake has been specific to the Quake engine server / client side code in QC so I need to get a feel for the Direct X style of doing things. Thanks so much and also, if anyone has any good sources of starting material on this subject aside from the Direct X docs themselves, it would be greatly appreciated. Have an awesome evening All! and catch ya on the flip!!!... Smiles, Cara --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.26/601 - Release Date: 12/24/2006 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
