Hi Tom, thanks very much. I'd think that latency / connection speed might be the only issue then, yes?
I think I understand what you're getting at, but my concept at this point, would be to write an ap which would have clients connecting to a single server rather than to each other, and in the case of one's own games, basically, the host would just be local. Does this make sense?... Smiles, Cara At 08:06 AM 12/28/2006 -0500, you wrote: >Hi Cara, >Basically, in a nutshell yes. When you write your game client it has one >listener object. Now, let's say we have two computers connected to each >other playing game x. Since both of those computers have a copy of the >client they naturally each have it's own instance of the listner object >running. The question is how to sink the two listeners. >When player x moves [player y's computer will recieve the change, and >there is a couple of ways of doing this. >The first is use a timer object that simply checks the position of every >player and calls the UpdateListener function to reposition the sounds >every so many ms. Probably, good enough, but the problem is it might not >change fast enough. >The second option is while your client is checking and updating all >player's positions, if they fired a weapon, etc update the listener on >the client side right then. >Does this answer your question? > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.409 / Virus Database: 268.15.29/607 - Release Date: 12/28/2006 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.29/607 - Release Date: 12/28/2006 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
