would you consider making rail racer work for iPhone? On 15 Apr 2013, at 21:45, "Che Martin" <[email protected]> wrote:
> Hi all, > Sorry it took so long for me to respond to this thread, I don't check this > list much anymore, and I've been very busy coding the sequel to RR as well > as our new cribbage online game. > First of all, I would like to point out some absolute BS that sean posted > so we can clear up his mis information. > > Sean wrote: >> don't hold your breath. >> I own a coppy but am unsure if I should write che off as bad or not. >> it was 1 key for each system which made a licence file. >> that server was not always up and people coppied them, che then made >> basically everyone have to buy the game again to get another key. >> I never got the game by paying as I tested it so I am not going to go >> and get a crack for it. > End quote > > This is total crap all around from sean, as usual. > I don't like flaming folks on public lists, but frankly sean's posts are > for the most part a detriment to our little community, he is full of bad > info, complains about the accessible games out there all the time, and is a > crap beta tester that just wants a free game without any useful feedback. > I've taken a lot of hits from sean on this list regarding the software I > work very hard on with his half baked opinions, and kept mum about it, but > I'm sick and tired of it, as I am sure every other developer is that have > been knocked by him. > I think sean is probably a good dude, honestly think he doesn't mean to > mis lead folks, and he does have some technical info that is correct some of > the time about technology, but reader beware when reading his posts.. > If any other developers out there care to get my appraisel of his beta > testing skills before you bring him on board for your projects, email me off > list. > Now to respond to his email: > Folks that got in touch with me and needed new keys were provided them as > soon as I could get to there request, I've sent out tons of extra keys to > folks, and have frankly been more than generous about it, even though a lot > of those folks were lying and sharing the keys with friends, but that is the > nature of this small market, everybody wants to have fun, but a lot don't > want to pay for it. > Ask those that bought RR 1 and needed new keys while the game was still > being supported, as far as I know, nobody was turned away. > I've been pretty mum about RR 2 development, to avoid getting swampped > with questions from folks before it was ready. > We have been testing it for a few months now and adding new stuff, making > it compatible with modern systems, compatible with all major screenreaders, > new sounds, new control systems etc. > This is not a trivial task, and has taken many months of development time, > but I feel the results will be well worth it. > A new demo will be released as I finish RR 2, allowing folks to create and > play user created tracks all they want, they just won't be able to play > official tracks to earn money, nor play on line until they purchase a > license. > The folks that are currently beta testing purchased a new license for > $39.95, which will be the price of the sequel. They of course will get all > upgrades as new versions come out. > Those that purchased RR 1 will receive a discount on the purchase of > RR2, at this point I haven't decided how much that discount will be, but > will update the list as we near final. > Some folks will feel this isn't fair, that they should get rr 2 for free > if they purchased rr 1, as it is basically an updated version of the > original game with new content, I can completely understand this stance, but > this is the same model used in main stream games, you don't get a free > version of madden football 2012 if you bought 2011. The developers feel the > purchase price is worth the extra content, and I agree with them, many won't > concur with this purchase model, and that is fine. > Again, I will update the list about rr2 with more details as we get closer > to release. > I will be checking the list for any responses to this email, and I ask > that folks please respect the subject line and not change topic without > changing the subject. This is one major reason I rarely check the list > anymore, I'll see a subject line that sounds interesting, open it up and its > totally unrelated to the subject line, very frustrating, time wasting, and > inconsiderate overall. > Also, this is already a large message, be sure and delete the content > before replying or your response may go over the size limit and be rejected. > Thanks for your patience in waiting for RR2, I feel the wait will be very > worth it. > Take care, and I look forward to seeing you guys on the tracks very soon > Che > [email protected] > > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
