would you consider making rail racer work for iPhone?

On 15 Apr 2013, at 21:45, "Che Martin" <[email protected]> wrote:

> Hi all,
>  Sorry it took so long for me to respond to this thread, I don't check this
> list much anymore, and I've been very busy coding the sequel to RR as well
> as our new cribbage online game.
>  First of all, I would like to point out some absolute BS that sean posted
> so we can clear up his mis information.
> 
>  Sean wrote:
>> don't hold your breath.
>> I own a coppy but am unsure if I should write che off as bad or not.
>> it was 1 key for  each system which made a licence file.
>> that server was not always up and people coppied them,  che then made 
>> basically everyone have to buy the game again to get another key.
>> I never got the game by paying as I tested it so I am not going to go 
>> and get a crack for it.
>  End quote
> 
>  This is total crap all around from sean, as usual.
>  I don't like flaming folks on public lists, but frankly sean's posts are
> for the most part a detriment to our little community, he is full of bad
> info, complains about the accessible games out there all the time, and is a
> crap beta tester that just wants a free game without any useful feedback.
>  I've taken a lot of hits from sean on this list regarding the software I
> work very hard on with his half baked opinions, and kept mum about it, but
> I'm sick and tired of it, as I am sure every other developer is that have
> been knocked by him.
>  I think sean is probably a good dude, honestly think he doesn't mean to
> mis lead folks, and he does have some technical info that is correct some of
> the time about technology, but reader beware when reading his posts..
>  If any other developers out there care to get my appraisel of his beta
> testing skills before you bring him on board for your projects, email me off
> list. 
>  Now to respond to his email:
>  Folks that got in touch with me and needed new keys were provided them as
> soon as I could get to there request, I've sent out tons of extra keys to
> folks, and have frankly been more than generous about it, even though a lot
> of those folks were lying and sharing the keys with friends, but that is the
> nature of this small market, everybody wants to have fun, but a lot don't
> want to pay for it.
>  Ask those that bought RR 1 and needed new keys while the game was still
> being supported, as far as I know, nobody was turned away.
>  I've been pretty mum about RR 2 development, to avoid getting swampped
> with questions from folks before it was ready.
>  We have been testing it for a  few months now and adding new stuff, making
> it compatible with modern systems, compatible with all major screenreaders,
> new sounds, new control systems etc.
>  This is not a trivial task, and has taken many months of development time,
> but I feel the results will be well worth it.
>  A new demo will be released as I finish RR 2, allowing folks to create and
> play user created tracks all they want, they just won't be able to play
> official tracks to earn money, nor play on line until they purchase a
> license.
>  The folks that are currently beta testing purchased a new license for
> $39.95, which will be the price of the sequel.  They of course will get all
> upgrades as new versions come out.
>    Those that purchased RR 1 will receive a discount on the purchase of
> RR2, at this point I haven't decided how much that discount will be, but
> will update the list as we near final.
>  Some folks will feel this isn't fair, that they should get rr 2 for free
> if they purchased rr 1, as it is basically an updated version of the
> original game with new content, I can completely understand this stance, but
> this is the same model used in main stream games, you don't get a free
> version of madden football 2012 if you bought 2011. The developers feel the
> purchase price is worth the extra content, and I agree with them, many won't
> concur with this purchase model, and that is fine.
>  Again, I will update the list about rr2 with more details as we get closer
> to release.
>  I will be checking the list for any responses to this email, and I ask
> that folks please respect the subject line and not change topic without
> changing the subject. This is one major reason I rarely check the list
> anymore, I'll see a subject line that sounds interesting, open it up and its
> totally unrelated to the subject line, very frustrating, time wasting, and
> inconsiderate overall.
>  Also, this is already a large message, be sure and delete the content
> before replying or your response may go over the size limit and be rejected.
>  Thanks for your patience in waiting for RR2, I feel the wait will be very
> worth it.
>  Take care, and I look forward to seeing you guys on the tracks very soon
>  Che
> [email protected]
> 
> 
> 
> 
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