Hi jacob.
I remember the worms games well, albeit that I could never play them myself
since while the worms and landscape were plenty visible due to contrast, the
icons, mouse pointer etc were not. In this respect they were a little like
the lemmings games back on the amigar which had similar issues and were
similarly frustrating from a low vision perspective.
The closest thing I've heard of to worms would be Quentin's beta of a
lemmings audio game, greenies escape, which had real potential, but I don't
think got finished.
Another might be shell shock, though there of course there was no humour and
the landscape and weapons didn't vary.
It would however be something quite doable in audio I think with a few
overview and targit commands, given the 2D playing area and the complexity
we've seen in audio weapons targiting and angle calculation in other games,
especially considdering games like greenies and palace punchup.
heck, given that each turn was descrete and timed, it could work really well
online against other players too, even those without fast connections.
If you ever do design such a game, let me know and I'd be glad to reccord
comments in appropriate voices. i particularly liked the way in worms if you
didn't act on your turn you got "stu pid!" in a sing song voice. Once my
brother and a couple of his friends created a game, and made a worm called
the Un, who sat there and did nothing, and hearing the un constantly called
stupid for not acting was rather amusing in a politically satyrical way.
Beware the Grue!
Dark.
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