The problem I have with an RPG is the extensive set of rules. Those I have encountered seem to have been so lengthy! I don't enjoy a game that uses a large book of exceptions to a lengthy set of rules. This is why I would prefer a side scroller. There would be room for exploration if the game were designed, although I would think that it would quite an undertaking.

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If guns kill people, writing implements cause grammatical and spelling errors! ----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 19, 2013 12:05 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games


Hi Dark,

Exactly. A Sapi driven or text based RPG could cover so much more than
a side-scroller or FPS which tend to be linier in nature. The typical
action game simply goes from level to level without a lot of option to
explore the world as it were and travel from town to town, level up
skills, and select adventures. Plus if we had say a side-scroller you
wouldn't get the same detailed descriptions of what the towns,
forests, or enemies looked like. I think in a fantasy setting like
Middle Earth an audio game cheapens the experience somewhat.

Cheers!

On 4/19/13, dark <[email protected]> wrote:
Hi Tom.

I agree completely. It's actually for this reason I'm looking forward to
seeing some of Sam ruby's other lotr eamon games converted to Eamon deluxe.

i've played some of them, such as one in which you must enter mirkwood and
rescue aragorn from the fortress of Dol guldur, but while his early works
were basically action rpgs, his later games became a lot more free form.

For instance, he created one game called Haradwaith, in which you must enter

the lands of the haradrim and obtain their army's land and sea battle plans.

this not only meant going to parts of middle earth which Tolkien didn't
visit in lotr, but also some other tasks, such as equipping an expedition to

cross a desert, and even engaging in a sea battle ship to ship.

Middle earth is such a big and diverse world when you considder all the
different locations, as well as the close to 18 thousand years of detailed history, that there are so many places and locations to set games, even if
you wished to stay firmlywithin established cannon.

Beware the grue!


dark.


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