Hi tom.
It's also worth noting that as far as rules and rpgs go, if you've got a
good m, you don't even need to be a rules master for tabletop games either.
i played six months of our mutants and masterminds campeigne before our gm
bought me a copy of the rules in pdf format as a christmas present, and even
then i didn't read them all through start to finish but just checked
specific stuff, neither do I have any of the extra books that various people
use, indeed much of what we do in mutants is based on rp, rather than dice
mechanics, or at least we work out what to do first then the gm! converts it
into numbers :D.
As regards side scrollers, I will point out A, that just because something
is a side scroller that doesn't mean it can't have background doors. mega
man zero for instance had a full and complex layout for it's main 2D base,
by employing doors in the background you could choose to enter. Also,
remember that by clever tricks of mapping you can simulate many terrain
types.
for example, say instead of having a hill facing the player, ie, you just
start at the bottom and move up to the top in a diagonal, I do as super
marrio brothers 2 (the one where you pick up and chuck vegies), did, and
have the hill essentially in the background facing the player. players
could! climbe up the left side to the top, but they could also walk straight
along the bottom then jump up ledges above their heads, essentially going up
the front of the hill, or indeed go to the far right and then climb back up
and left.
While I agree that you cannot have a full four directional map in side
scrollers, you can still! use a lot of terrain tricks to up the complexity
of your layout, especially on a very large map, which was of course
something which the sorts of side scrollers i most enjoy, the large
exploration ones like metroid and turrican took full advantage of, though of
course middle earth would still! be too large as a side scroller.
Beware the Grue!
Dark.
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