I may be wrong, but I think that blind people pirate games because they want
stuff for free. Some consider it a challenge to see if they can crack a
game's security. In short, they pirate for the same reason that sighted
pirates do it. There is the added reasoning that the unemployed blind gamer
cannot afford the game like a sighted employed gamer can, and, in part,
because they have led a sheltered life through being given whatever they
wanted by loving but misguided parents and relatives, they expect to get
what they want, when they want it, no exceptions. This last reason is also
why I think we see the impatient gamers whine if a game was expected to be
released today but, although it is only noon, it isn't in their hands.
--
If guns kill people, writing implements cause grammatical and spelling
errors!
----- Original Message -----
From: "Draconis" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 24, 2013 9:37 AM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement
AboutBSCGames
Dark,
It actually is very much related to games, as we were talking about the
reasons for audio game piracy. In your eagerness to offer philosophical
talking points, you entirely missed the point I was making. Hence why I
referenced Android as well.
The days of small and individual developers creating and designing games and
apps is returning with a vengeance, not *just* on Apple platforms, but on
others as well.
Distribution has never been free. This is simply ignorance. Before the
Internet, one needed to produce physical discs, be that floppies or optical
discs, to sell games. Later, the Internet came along, and one must purchase
server space and bandwidth to host titles for download, pay for credit card
transaction services, and so on. These things are neither free, nor cheap.
The overhead is actually more expensive for us to offer Windows titles that
Mac or iOS ones with Apple's fee.
Plenty of non-profit organizations are just as bad or worse than
corporations, so that does not solve the problem either.
And, not all corporations are evil. The world is not made up of black and
white. It is rendered in infinite shades of gray.
I do think you need to, whether you agree with them or not, become more
educated on Apple's models if you're going to try to debate the merits of
them. Apple does not exercise a "complete control" model, as you put it.
This is a common misconception usually banded about by folks in Microsoft's
or Android/Linux camps, and is based on a number of falsehoods and/or
exaggerations.
Apple is a huge contributor to open source, for instance. Both webkit and
the Darwin projects were spearheaded by Apple, and indeed, many of Apple's
competitors freely use webkit in competing products.
The Mac is not locked down in the way that iOS is. Android is swamped with
malware because of the open model it employs with virtually no oversight.
You couldn't pay me enough to use an Android phone, even if I wasn't an
Apple user, because of the numbers of malware infested apps in their
official marketplace. Extremes are bad. All open is bad…all closed is bad.
Apple has found a sweet spot that works well, in my opinion.
As I said above, there are infinite shades of gray, and some very good
reasons why Apple does things the way they do that benefit the users
directly. There are some decisions that Apple has made that I do not agree
with, too, but I am able to weigh out these various pros and cons
individually and determine if the pros still outweigh the cons. They do.
Just as I don't hate everything Microsoft does, either, though I do not use
their products on a day-to-day basis.
Ultimately, the main point is whether or not blind gamers are pirating games
because of philosophical reasons, as you assert. I think that idea is
ridiculous. I understand that you have some strongly held philosophical
beliefs of your own, and that's fine…but they do not apply to this
situation.
---
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