That happened to me when I installed more Ram into this machine I'm
currently running, too. Luckily, it was a one-time deal, and FS didn't
question why I needed a new license key, but you can imagine my
disappointment when I found out that you can only have a certain
amount of RAM on a 32 bit system.

On 4/24/13, Stephen <[email protected]> wrote:
> I hate the 3 strikes rule.  I had several instances where my computer
> kept on giving me a delayed write failure error.  I kept replacing
> component after component, hard drives, CDrom, Ram etc, but the error
> still kept on happening.  I kept having to reactivate jaws because my
> license kept being deactivated due to all the constant hardware
> changes.  Freedom scifi got very very iffy with me when I kept having
> to ask for reset codes to stop the 40 minute demo and get my license
> back again.
> Eventually we tried replacing the power supply, this time it got rid
> of the delayed write failure error, but again, my license got
> deactivated again.
>
> At 07:28 AM 4/25/2013, you wrote:
>>Hi Dallas,
>>
>>Agreed. I feel internet activation is really the best method for
>>cracking down on piracy while not being too restrictive. A MySQL
>>database can be set up to track how many times the software has been
>>registered, and if a person buys a new PC they can un register the
>>copy on their old PC before installing it on the new PC. Of course,
>>there are exceptions to this such as a serious hardware failure like a
>>dead motherboard, hard drive dies, etc where it might not be possible
>>to un register the old system unless the games security can be setup
>>to do that. Still, if a game is limited to say three  unlock codes and
>>he or she has one on their laptop or desktop they might think twice
>>about using their remaining unlock code on a friends PC.  Using
>>internet activation in this case is far less restrictive than hardware
>>authorizations and yet offers a high degree of security.
>>
>>Cheers!
>>
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>
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