could i please have a link to this would love to try it

On 4/27/13, Ken The PionEar <[email protected]> wrote:
> I suppose I get that, but there's something to be said about walking into a
>
> sound and having it surround you. Take the band for instance. It's true that
>
> from far away you can't hear the stereo uality of it, but you definitely
> hear it as you walk up to the band. I wouldn't put most sounds in stereo,
> but there are some that, I think anyway, sound better that way. As you said
>
> though, it definitely makes sense to keep most files as mono files.
> So I've added a built-in function to the game that allows you to play stereo
>
> files in 3d. I simply created a LeftSound and RightSound, and start playback
>
> simultaneously. This is different than the last version, which simply had
> two bands.
>
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> If you want to reach me, you can call 419-744-0517, friend me on Facebook,
> (KenWDowney,) or write me at [email protected] .
> Crazy Ken
> ----- Original Message -----
> From: "Thomas Ward" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, April 27, 2013 2:42 AM
> Subject: Re: [Audyssey] New Version of Soundscape Explorer
>
>
>> Hi Ken,
>>
>> Actually, this has nothing to do with Microsoft specifically. All the
>> 3d libraries out there  be it OpenAL, FMOD Ex, Bass, etc use mono
>> sound samples for virtual 3d audio. There are technical reasons why
>> they use mono instead of stereo  for virtual 3d audio, but I don't
>> recall off hand what they were specifically. However, what it comes
>> down to is it takes up less memory and CPU power to position mono
>> sounds than stereo sounds, and you don't need a stereo sound if you
>> are not going to play it back in stereo anyway.
>>
>> For instance, when you play a stereo sound you have two channels left
>> and right. This is fine if you intend to play both channels at the
>> same time. However, if you are positioning a sound in 3d only the left
>> or right channel can be heard at a time negating the need for both
>> channels. You are just wasting CPU power and ram on an extra channel
>> and a much larger file that isn't being used to begin with. Make
>> sense?
>>
>> Cheers!
>>
>> On 4/27/13, Ken The PionEar <[email protected]> wrote:
>>> I find myself wondering what wise guy at Microsoft thought that you
>>> shouldn't be able to play stereo files in a 3d buffer. While it's true
>>> that
>>>
>>> if the sound is off to the left or right, the stereo effect isn't
>>> noticeable, when you're in front of the object it certainly is. That's
>>> why
>>> there are two bands in my soundscape explorer. OK, back to coding...
>>>
>>>
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>>
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>
>
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