Hi Tom,

I say go for it, and make a Mac version as well. LOL.

Sadly, James North cut me, and most everyone else, out of his life at the time 
he turned over Monty to you. I considered him a friend, and hope he has managed 
to get his life together.

I was actually the one who came up with the Arizona Smith name, as a play on 
Indiana Jones. I was always disappointed that you hadn't decided to keep using 
it. I, for one, would love to see the character resurrected. LOL

On May 2, 2013, at 10:39 AM, Thomas Ward <[email protected]> wrote:

> Hello everyone,
> 
> As many of you know back in 2008 when I was literally almost ready to
> release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
> desist letter from someone purported to represent Utopia who now owns
> the rights to both of those games. At the time I was extremely
> concerned about a lawsuit so immediately complied with the cease and
> desist order, and quit production of the game. However, for many
> reasons that decision has never set well with me, and I have felt like
> I should do something to make that situation right.
> 
> For one thing If I personally hadn't taken money for the game I would
> have felt no obligation to the blind gaming community, and could have
> wrote it off as a bad deal with James North. However, as it was I had
> just taken some preorders over the months of December and January and
> spent some of that money on a new laptop and a few other items so
> wasn't in a position to offer refunds. The best I could do was offer
> the community a new game instead.
> 
> The other reason was I was also quite disappointed myself. I had grown
> up in the 80's and had played the original Montezuma's Revenge on my
> Atari 2600 and was a fan of the game and obviously my own remake of
> it. So was just as disappointed as anyone else not to see it finished
> and released.
> 
> As it so happens this recent situation with Blindsoftware.com has made
> me look back on my own actions, and I realize I completely handled
> that situation all wrong. Instead of trying to negotiate with Utopia
> or to simply make changes in the game to comply with copyright law I
> simply took the game off my site, stopped development, and deleted the
> source. While that decision was understandable I think there is a much
> better way to handle it, and here is what I propose.
> 
> To begin with I think a lot of you know I was never completely happy
> with Mysteries of the Ancients. The primary reason had to do with the
> fact I was in visioning making it a game like Tomb Raider using an FPS
> type format, 3d levels, 3d audio, and so on. Unfortunately, when
> polled many of the customers who purchased Montezuma's Revenge still
> wanted a 2d side-scroller, and so I attempted to comply with their
> wishes by keeping some of the same elements in the game such as
> vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
> game was alright, but I was never happy with it because I was trying
> to do two very different things at the same time. That is to say write
> a game like Tomb Raider, but make it like Montezuma's Revenge too. As
> a result I personally found it very dissatisfying both as a developer
> and a gamer.
> 
> However, now that I have had some time to calm down, relax, and look
> at this situation more clearly I think the solution to the problem is
> very obvious. What I would like to do is recreate Montezuma's Revenge,
> at least a game very like it, and call it Mysteries of the Ancients.
> It would have some of the same basic game elements like fighting or
> fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
> swinging from ropes, etc. Perhaps instead of blue, red, green, and
> white keys I can use something slightly different like gold, silver,
> and bronze colored keys. Rather than using Panama Joe I could use
> Arizona Smith as James North was going to do. Bottom line, I think I
> could create something a lot like the game you purchased, perhaps a
> little different, but essentially the same type of game. This would
> not only resolve my debt to those customers who preordered it from
> Alchemy and USA Games, but it would also free up Tomb Hunter to be
> rewritten exactly the way I want to. I think it is a win/win
> situation.
> 
> Now, I know some of you are probably going to say that this will cause
> unnecessary delays, or that I should do whatever I want. Some of you
> are just sick and tired of me changing my mind etc. You are right, and
> I agree with you for the most part. Although, I think it needs to be
> pointed out that the situation is a lot different now than it was back
> in 2008.
> 
> For one thing since 2009 I have been actively developing a game engine
> in C++ called Evolution. At this point the engine is both very far
> along in development and as been well tested. That means should I
> start on the new Mysteries of the Ancients today it shouldn't take me
> too long to have a working beta of the game. Probably by the end of
> summer if I work on it every day. So any worries about this taking
> years and years to finish isn't going to be the case. :D
> 
> Another thing is back in 2008 when I was discouraged by Utopia to
> continue development of Montezuma's Revenge I didn't know anything
> about copyright law. However, I've done a lot of research, studying,
> and educated myself on my rights as a U.S. citizen and developer. As a
> result I know exactly how to develop the game so I don't get caught up
> in copyright infringement with Utopia again. So now that I know more
> about my legal rights, what I can and can't do, I don't see any reason
> to deny my customers the game they paid for.
> 
> So with all that said what do you guys think? Are you still interested
> in a game like Montezuma's Revenge, and would you be happy if I
> rewrote that game using my new engine and tools?
> 
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