This looks great.
Are there sound effects and/or music or is it all text-based?
How accessible is the "compatible version for blind players?"
Thanks.
Christina


-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of shaun everiss
Sent: Friday, May 10, 2013 5:46 PM
To: [email protected]
Subject: [Audyssey] Fwd: Smugglers 5 - Going final!

Hi.
this just came in from neilsbauer.
smuglers5 is out of beta yay.

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>Subject: Smugglers 5 - Going final!
>From: <[email protected]>
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>Date: Fri, 10 May 2013 07:03:39 -0500
>
>
>**** Smugglers 5 - Going final!
>
>I am happy to announce that we have finished the 
>development of the final patch 1.0.7, which 
>concludes the beta test. Of course we are going 
>to continue improving the game. For the update to 1.0.7, please see below.
>
>**** 20% off for one week!
>
>Hurry! There is a 20% discount on Smugglers 5 
>for one week. Just enter the discount code on 
>the order screen AND press "enter" on your keyboard.
>
>Discount code: SMUGGLERS
>
>This discount is valid until 18th May 2013.
>
>Please spread the word!
>
>**** Update 1.0.7
>
>You can download the update here:
>
>http://www.nielsbauergames.com/updates.html
>
>The fullversion for sale and the demo have been updated on our server.
>
>Everyone who already purchased the game should 
>receive a new download link for a complete 
>updated version of Smugglers 5 from BMTMicro 
>shortly. This is (of course) FREE OF CHARGE, 
>although the BTMMicro email might read like the original order notification.
>
>Here is the list of changes since 1.0.6:
>
>Smugglers 5 V. 1.0.7 (Final release version):
>- Design change: Battleships can now equip boarding shuttles.
>- Design change: When capturing a ship near a 
>planet and towing it, you cannot tow it to the 
>closest planet (due to a blockade) - required for game balance.
>- Balance change: Pirate crew members now have 
>25 attack strength and 25 health versus 30 
>attack and 30 health of space marines (pirate rating was at 20 / 20 before).
>- Bug fixed: When capturing a ship you had 0 shields for a short time.
>- Bug fixed: When using the Shark ship you get 
>+6 battle droids in crew combat. Those 6 droids 
>are now correctly subtracted from your crew 
>numbers after the boarding (damage is first done to the free droids).
>- Display change: When firing a missile the 
>current turn does not count towards the number 
>of turns until impact (e.g. a missile has an 
>impact time of 2 turns; when firing it needs the firing turn + 2 turns).
>This was displayed up to now by adding +1 to the 
>turn count. Some wrongly assumed this to be a 
>bug. So from 1.0.7. on there is no +1 count to 
>the number of turns. Instead there is a turn no. 0 shortly before impact.
>That´s also a bit more dramatic!
>- Bug fixed: Description of ECM protection skill 
>did not state that it requires and uses up two active abilities.
>
>**** What is Smugglers 5?
>
>Smugglers 5 is the fifth installment in the 
>turn-based single-player space trading game 
>series. Will you be a greedy trader, an 
>ambitious fleet pilot or a ruthless pirate? 
>Board enemy ships, manage factories, conquer 
>star systems and forge your own galactic empire 
>- ultimately, your actions will have an impact on a galactic scale.
>
>“It’s basically Elite… but turn-based. [...]"  - Rockpapershotgun.com
>
>"Smugglers 4 offers an open-ended universe [...]" - Outofeight.info
>
>The fifth instalment in the long-running 
>Smugglers series features a completely revised 
>turn-based combat system and a range of new 
>ships to fly, as well as a host of exciting features:
>•       Explore the galaxy through a fast turn-based travel and combbat system
>•       4 factions; 6 professions with new, 
>unique skill trees; 100++ different skills and a revised skill system
>•       30+ spaceships and encounters ranging 
>from fighters to battlleships, cruise missiles and star bases
>•       Non-linear war and campaign system. You can influence the waar!
>•       Manage a crew, board enemy ships, become 
>an Admiral and commmand whole fleets
>•       Plunder planets and pirate outposts, 
>conquer space systems aand even rule your own empire!
>•       Supply and demand based trading with 
>prices influenced by sttoryline and campaign
>•       Advanced text generation technology and 
>new short stories foor planet exploration make every game different
>•       Marry a beautiful wife and have children
>•       Optional compatibility mode to allow blind players to enjoy  the game
>•       and much more ...
>The six most important new features compared to Smugglers 4:
>•       You can now start and rule your own empire!
>•       Manage your own factories or pirate outposts
>•       Raid and plunder planets or pirate outposts
>•       80,000 words of new and dynamic short 
>stories (the equivalennt of a full length novel)
>•       Completely revised skill and combat system
>•       Play as an independent adventurer - or join the military
>There's a ship in the hangar and the stars are 
>calling to you. Don't keep them waiting.
>
>Smugglers 5 is currently on sale as a beta 
>version. All features are available, but you may 
>still encounter a bug or problem.
>
>Get the game at: http://www.nielsbauergames.com
>
>**** Discuss the game!
>
>You can discuss the game on Steam with us and other players:
>
>http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
>
>**** Find out more about Smugglers 5 at
>
>http://www.nielsbauergames.com/smugglers5.html
>
>
>
>Change Subscription:
>http://sub.ezinedirector.net/?fa=m&s=171600097&c=965099845
>
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