Personally, I don't think the sounds are bad at all.
to be honest its a mainstream all be it independent game that's had
the effort made to make it accessible, so...

On 5/10/13, shaun everiss <sm.ever...@gmail.com> wrote:
> Well there is 1 music track to play all the time
> and a few generic crappy sfx that do get boring.
> I did try to tell neils that his sounds were
> quite bad and crappy and suggested him to write
> more, ambiences, different tracks etc etc.
> However unfortunately we are stuck with what we have.
> The sound engine he uses just does not support
> that many sounds and to get another would cost more and require a recode.
> I have asked him to at least impliment different
> tracks but I think we are stuck with 1 music and
> 1 missile sound and several lasers of different pitches.
> So from the sound point of view its prity crap
> and boring so text is the way foreward.
> I do hope maybe later on at some point this is
> rectified but if its going to be to much trouble well.
> I havn't managed to sit down and play for ages.
>
> At 09:56 AM 5/11/2013, you wrote:
>>This looks great. Are there sound effects and/or
>>music or is it all text-based? How accessible is
>>the "compatible version for blind players?"
>>Thanks. Christina -----Original Message-----
>>From: Gamers
>>[mailto:gamers-boun...@audyssey.org] On Behalf
>>Of shaun everiss Sent: Friday, May 10, 2013 5:46
>>PM To: gamers@audyssey.org Subject: [Audyssey]
>>Fwd: Smugglers 5 - Going final! Hi. this just
>>came in from neilsbauer. smuglers5 is out of
>>beta yay. >Delivered-To:
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>>
>> >Subject: Smugglers 5 - Going final! >From:
>><supp...@nielsbauergames.com> >X-Mailer: Ezine
>>Director
>>http://www.ezinedirector.com >X-Subscriber:
>>171600097 >X-Campaign: 965099845 >Date: Fri, 10
>>May 2013 07:03:39 -0500 > > >**** Smugglers 5 -
>>Going final! > >I am happy to announce that we
>>have finished the >development of the final
>>patch 1.0.7, which >concludes the beta test. Of
>>course we are going >to continue improving the
>>game. For the update to 1.0.7, please see
>>below. > >**** 20% off for one week! > >Hurry!
>>There is a 20% discount on Smugglers 5 >for one
>>week. Just enter the discount code on >the order
>>screen AND press "enter" on your
>>keyboard. > >Discount code: SMUGGLERS > >This
>>discount is valid until 18th May 2013. > >Please
>>spread the word! > >**** Update 1.0.7 > >You can
>>download the update
>>here: > >http://www.nielsbauergames.com/updates.h
>>tml > >The fullversion for sale and the demo
>>have been updated on our server. > >Everyone who
>>already purchased the game should >receive a new
>>download link for a complete >updated version of
>>Smugglers 5 from BMTMicro >shortly. This is (of
>>course) FREE OF CHARGE, >although the BTMMicro
>>email might read like the original order
>>notification. > >Here is the list of changes
>>since 1.0.6: > >Smugglers 5 V. 1.0.7 (Final
>>release version): >- Design change: Battleships
>>can now equip boarding shuttles. >- Design
>>change: When capturing a ship near a >planet and
>>towing it, you cannot tow it to the >closest
>>planet (due to a blockade) - required for game
>>balance. >- Balance change: Pirate crew members
>>now have >25 attack strength and 25 health
>>versus 30 >attack and 30 health of space marines
>>(pirate rating was at 20 / 20 before). >- Bug
>>fixed: When capturing a ship you had 0 shields
>>for a short time. >- Bug fixed: When using the
>>Shark ship you get >+6 battle droids in crew
>>combat. Those 6 droids >are now correctly
>>subtracted from your crew >numbers after the
>>boarding (damage is first done to the free
>>droids). >- Display change: When firing a
>>missile the >current turn does not count towards
>>the number >of turns until impact (e.g. a
>>missile has an >impact time of 2 turns; when
>>firing it needs the firing turn + 2
>>turns). >This was displayed up to now by adding
>>+1 to the >turn count. Some wrongly assumed this
>>to be a >bug. So from 1.0.7. on there is no +1
>>count to >the number of turns. Instead there is
>>a turn no. 0 shortly before impact. >That´s
>>also a bit more dramatic! >- Bug fixed:
>>Description of ECM protection skill >did not
>>state that it requires and uses up two active
>>abilities. > >**** What is Smugglers
>>5? > >Smugglers 5 is the fifth installment in
>>the >turn-based single-player space trading
>>game >series. Will you be a greedy trader,
>>an >ambitious fleet pilot or a ruthless
>>pirate? >Board enemy ships, manage factories,
>>conquer >star systems and forge your own
>>galactic empire >- ultimately, your actions will
>>have an impact on a galactic
>>scale. > >“It’s basically Ellly Elite… but
>>turn-based. [...]"  -
>>Rockpapershotgun.com > >>"Smugglers 4 offers an
>>open-ended universe [...]" -
>>Outofeight.info > >The fifth instalment in the
>>long-running >Smugglers series features a
>>completely revised >turn-based combat system and
>>a range of new >ships to fly, as well as a host
>>of exciting features: >•       Explore thee
>>galaxy through a fast turn-based travel and
>>combbat system >•       4 factions; 6
>>professions with new, >uniquue skill trees;
>>100++ different skills and a revised skill
>>system >•       30+ spaceships and encounters
>>ranging  >from fighters to battlleships, cruise
>>missiles and star bases >•       Non-linear war
>>and campaign system. Youu can influence the
>>waar! >•       Manage a crew, board  enemy
>>ships, become >an Admiral and commmand whole
>>fleets >•       Plunder planets and pirate
>>outposts, >conquuer space systems aand even rule
>>your own empire! >•        Supply and demand
>>based trading with >prices influenced by
>>sttoryline and campaign >•       Advanced text
>>geeneration technology and >new short stories
>>foor planet exploration make every game
>>different >•       Marry a bbeautiful wife and
>>have children >•       Optional compaatibility
>>mode to allow blind players to enjoy  the
>>game >•       and much more ... >The six most
>>important new ffeatures compared to Smugglers
>>4: >•       You can now sstart and rule your own
>>empire! >•       Manage your ownn factories or
>>pirate outposts >•       Raid and plunderr
>>planets or pirate outposts >•       80,000 words
>>of neew and dynamic short >stories (the
>>equivalennt of a full length
>>novel) >•       Completely revised skill and
>>commbat system >•       Play as an independent
>>adventurer -- or join the military >There's a
>>ship in the hangar and the stars are >calling to
>>you. Don't keep them waiting. > >Smugglers 5 is
>>currently on sale as a beta >version. All
>>features are available, but you may >still
>>encounter a bug or problem. > >Get the game at:
>>http://www.nielsbauergames.com > >**** Discuss
>>the game! > >You can discuss the game on Steam
>>with us and other
>>players: > >http://steamcommunity.com/sharedfiles
>>/filedetails/?id=100928089 > >**** Find out more
>>about Smugglers 5
>>at > >http://www.nielsbauergames.com/smugglers5.h
>>tml > > > >Change
>>Subscription: >http://sub.ezinedirector.net/?fa=m
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